Chaosmancer
Legend
I also think people underestimate the effect of small changes.
The level 1 Monk being able to bonus action attack regardless of their primary action seems like a very small change. But in terms of impact, it completely upended the way I consider low-level monk play and has the potential to make level 1 monks way more than they used to be.
For Searing smite, changing the order of operations so the enemy takes the DoT then makes the save to end, massively ups the viability of the spell.
I think people might sometimes mix up the perceived ease of implementing these changes, with the sheer amount of difference they will end up making at the table.
The level 1 Monk being able to bonus action attack regardless of their primary action seems like a very small change. But in terms of impact, it completely upended the way I consider low-level monk play and has the potential to make level 1 monks way more than they used to be.
For Searing smite, changing the order of operations so the enemy takes the DoT then makes the save to end, massively ups the viability of the spell.
I think people might sometimes mix up the perceived ease of implementing these changes, with the sheer amount of difference they will end up making at the table.