WotC WotC Removes Digital Content Team Credits From D&D Beyond

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According to Faith Elisabeth Lilley, who was on the digital content team at Wizards of the Coast, the contributor credits for the team have been removed from DDB.

The team was responsible for content feedback and the implementation of book content on the online platform. While it had been indicated to them that they would not be included in the credits of the physical books for space reasons, WotC apparently agreed to include them in the online credits.

It appears that those credits have now been removed.

I just discovered that I have been removed from book credits on D&D Beyond for books I worked on while at Wizards of the Coast.

Background:

While at Wizards (so after D&D Beyond was purchased) - with numerous books, my digital content team and I worked directly with the book team on the content, reading through rules drafts, suggesting changes, giving ideas, and catching issues. We had a full database of the content and understood exactly how it interacted.

Given that we were contributing to the content in the books, I felt it reasonable to request that team be added to the credits, but was informed the credits section was already too crowded with the number of people involved and many of the marketing team had already been dropped from credits. I felt strongly that anyone actually contributing to what is in the printed book should be credited though, so we agreed a compromise, that the team would be added to the credits page on D&D Beyond only, as there is no issue with "not enough space" on a web page.

I've added screenshots here that I had for some of the books.

At some point recently, those credits pages have been edited to remove the credits for me and the content team. Nobody reached out to let me know - it just happened at some point, and I only just noticed.

We've even been removed from the digital-only releases, that only released on D&D Beyond, such as the Spelljammer Academy drops.

I'm not angry or upset, just yet again, really disappointed, as somehow I expected better.

EDIT TO ADD MORE CONTEXT

It's not just getting the books online. I worked with Kyle & Dan to improve the overall book process from ideation to delivery across all mediums (you should have seen the huge process charts I built out...)

The lead designers would send over the rules for each new rulebook and we'd go through it, give feedback, highlight potential balance issues, look at new rules/design that was difficult to implement digitally and suggest tweaks to improve it etc etc. We even had ideas for new content that was then included in the book.

We'd go through the whole book in detail, catching inconsistencies and miscalculations, and I'm proud to say that we dramatically reduced the need for clarifications or errata on those books.

I'm not saying anyone on the design or book team was careless - far from it, they're consummate professionals - I am just illustrating the role my team and I had in contributing to the content, quality & success of the physical books, let alone the digital versions.

We should have been in the credits section of the physical printed book. We were part of the creative process. That was something we were actively discussing when I was informed I was being laid off.

Adding the team to the credits pages just on D&D Beyond was, as I mentioned above, a compromise while we figured things out.

My team were fully credited on the Cortex: Prime and Tales of Xadia books when D&D Beyond was still part of Fandom, before the Wizards acquisition.

In fact for those books we made sure to credit the entire digital development team, including developers, community managers and so forth - everyone who helped make the book successful.

I know that Wizards has hundreds of people involved and previously hit issues with the number of people in credits for D&D books, so pulled back from crediting some roles.

Would it be so bad to have to dedicate extra space in a book to the people whose contributions made the book successful?

I really don't think it would.
 

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Well, I can see where being negative all the time is bad. Let try this. I heard someone mention that wotc donated gaming materials to a school. Lets see what other good things they did? Anyone got anything? Seriously. Lets look at how they helped in the… lets be generous, last five years.

We can then look at their behavior in a more balanced light. On the good side, they've done nothing so wrong that it falls into a moral pit that I know of. They just made themselves a threat to the community and businesses around them.
 

I don't like being negative about WotC all the time. The problem is, knowing people in the creative sphere, this is a big deal for me, as it would be to them. I suggest WotC stop making unforced errors like this one. Maybe think about the effects of actions on the community and not cause threads like this one.
 


not a school, to schools. Just like the pusher gives you the first try for free


they are not doing that out of the goodness of their hearts, it is stone cold marketing ;)
Motivations aren't important. Philanthropists build libraries and endow scholarships for tax breaks and praise. that doesn't mean that the libraries and scholarships aren't good things. WotC giving schools materials for their game clubs is good for WotC, sure, but it is also good for the hobby, good for the school, and good for the kids.
 


they are, they just aren't the only thing that is
No, really, they aren't. When talking about corporations and other entities, what motivates them is irrelevant. only what they actually do matters. I mean, unless you are in a position to pass legislation or make policy changes.
 

No, really, they aren't. When talking about corporations and other entities, what motivates them is irrelevant. only what they actually do matters. I mean, unless you are in a position to pass legislation or make policy changes.
Strictly speaking, corporations cannot have motives: people inside corporations have motives, and can make business cases.

The case for giving schools D&D material is stone cold marketing. The people at WotC pausing to do it, I am sure, have at least some warmer and more humane non-business motives even though the cold business case is rock solid.
 

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