WotC WotC Removes Digital Content Team Credits From D&D Beyond

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According to Faith Elisabeth Lilley, who was on the digital content team at Wizards of the Coast, the contributor credits for the team have been removed from DDB.

The team was responsible for content feedback and the implementation of book content on the online platform. While it had been indicated to them that they would not be included in the credits of the physical books for space reasons, WotC apparently agreed to include them in the online credits.

It appears that those credits have now been removed.

I just discovered that I have been removed from book credits on D&D Beyond for books I worked on while at Wizards of the Coast.

Background:

While at Wizards (so after D&D Beyond was purchased) - with numerous books, my digital content team and I worked directly with the book team on the content, reading through rules drafts, suggesting changes, giving ideas, and catching issues. We had a full database of the content and understood exactly how it interacted.

Given that we were contributing to the content in the books, I felt it reasonable to request that team be added to the credits, but was informed the credits section was already too crowded with the number of people involved and many of the marketing team had already been dropped from credits. I felt strongly that anyone actually contributing to what is in the printed book should be credited though, so we agreed a compromise, that the team would be added to the credits page on D&D Beyond only, as there is no issue with "not enough space" on a web page.

I've added screenshots here that I had for some of the books.

At some point recently, those credits pages have been edited to remove the credits for me and the content team. Nobody reached out to let me know - it just happened at some point, and I only just noticed.

We've even been removed from the digital-only releases, that only released on D&D Beyond, such as the Spelljammer Academy drops.

I'm not angry or upset, just yet again, really disappointed, as somehow I expected better.

EDIT TO ADD MORE CONTEXT

It's not just getting the books online. I worked with Kyle & Dan to improve the overall book process from ideation to delivery across all mediums (you should have seen the huge process charts I built out...)

The lead designers would send over the rules for each new rulebook and we'd go through it, give feedback, highlight potential balance issues, look at new rules/design that was difficult to implement digitally and suggest tweaks to improve it etc etc. We even had ideas for new content that was then included in the book.

We'd go through the whole book in detail, catching inconsistencies and miscalculations, and I'm proud to say that we dramatically reduced the need for clarifications or errata on those books.

I'm not saying anyone on the design or book team was careless - far from it, they're consummate professionals - I am just illustrating the role my team and I had in contributing to the content, quality & success of the physical books, let alone the digital versions.

We should have been in the credits section of the physical printed book. We were part of the creative process. That was something we were actively discussing when I was informed I was being laid off.

Adding the team to the credits pages just on D&D Beyond was, as I mentioned above, a compromise while we figured things out.

My team were fully credited on the Cortex: Prime and Tales of Xadia books when D&D Beyond was still part of Fandom, before the Wizards acquisition.

In fact for those books we made sure to credit the entire digital development team, including developers, community managers and so forth - everyone who helped make the book successful.

I know that Wizards has hundreds of people involved and previously hit issues with the number of people in credits for D&D books, so pulled back from crediting some roles.

Would it be so bad to have to dedicate extra space in a book to the people whose contributions made the book successful?

I really don't think it would.
 

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Many creatives on this thread have thoroughly explained the importance of credits. Why are there doubts? We should be assuming that the writers and designers in the field in question know how the process works.
Then explain how the process works to the rest of us. There's no reason to get upset or offended. It's a reasonable request, particularly if you have any interest in getting folks on your side.
 

But it has been explained. If a freelancer, for example, is looking for work, the prospective employer will check the credits that the freelancer has listed on their CV. If they are not credited, it can easily be assumed that the person is lying or exaggerating. They might not bother to call because it's assumed credit will be given. If you continually do not receive credit, it'll be hard to create a portfolio.

I'm saying we should assume that the freelancers and contractors on this thread are being truthful about their own business.
 
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Then explain how the process works to the rest of us. There's no reason to get upset or offended. It's a reasonable request, particularly if you have any interest in getting folks on your side.
You could go read the previous 32 pages and find the posts where people have explained and if something is missing to complete your understanding, reply to that person and ask for clarification. Expecting people to summarize 32 pages of discussion doesn't seem reasonable to me. Faith has been gracious in answering people's questions, I'm sure she'll try to clarify if something she already said doesn't make sense to you.
 

Something worth considering is professional qualifications, certifications, and organisations.

I'm from a tech background, which went something like this (this is simplified):
Support ⇒ Developer ⇒ Analyst Developer ⇒ Project Manager ⇒ QA Manager ⇒ Business Change Manager ⇒ Product Manager ⇒ Producer ⇒ CPO/CTO

What references needed or expected for those roles? From my experience, yes, employers want your CV/resume to show what you've done, but there's only limited things they actually want to check on. Note that, past the age of about 35 nobody really cared whether I had a degree or not, as career history was now more relevant.

Support - They weren't bothered, as I could answer the questions in the interview.
Developer - Wanted a relevant degree (I studied Software Engineering)
Analyst Developer - Wanted a relevant degree and a reference from previous employer
Project Manager - Wanted a degree (didn't care what) and for me to hold certification in Prince 2 and be a member of APM/PMI
QA Manager - Wanted a degree (didn't care what) and certification in ITIL & Prince 2
Business Change Manager - required Six Sigma Green Belt certification
Product Manager - Agile certification (DASM/PMI-ACP/CSM)
Producer - Personal references.
CPO/CTO - Personal references.

Tech, as an industry, is huge enough that all of these qualifications and certifications exist. They cost money to obtain.

For the TTRPG industry? Anyone can become a game designer, a writer, an artist if they have the skills and knowledge, but we don't really have professional bodies with structured certification. The Tabletop Game Designers Association is fairly new and there are others, but they're more about networking and provision of education/resources.

The majority of people who work in the TTRPG industry also have another job to pay the bills, and don't have money to spend on expensive professional certifications. It's also very common to do multiple jobs. I have also been Art Director, Layout Designer, Editor, and Game Designer on published TTRPG content. Sometimes multiple roles on a single book.

That all to say - TTRPG is in many ways still a hobby industry, so yes, credits REALLY matter as a way of tracking who has worked on what, and what their role was.
 

But it has been explained. If a freelancer, for example, is looking for work, the prospective employer will check the credits that the freelancer has listed on their CV. If they are not credited, it can easily be assumed that the person is lying or exaggerating. They might not bother to call because it's assumed credit will be given. If you continually do not receive credit, it'll be hard to create a portfolio.

I'm saying we should assume that the freelancers on this thread are being truthful about their own business.
I'm not assuming anyone is not being truthful. Okay?

I get what you're saying, and I sympathise. (Canadian, forgive the S)

There was a great post from @mamba which summarises the predicament you're describing accurately (in my opinion). And I described my response to that post here.

Feel free to go check out the posts I linked to and get back to me.
 

You could go read the previous 32 pages and find the posts where people have explained and if something is missing to complete your understanding, reply to that person and ask for clarification. Expecting people to summarize 32 pages of discussion doesn't seem reasonable to me. Faith has been gracious in answering people's questions, I'm sure she'll try to clarify if something she already said doesn't make sense to you.
I have done so and responded and asked. You might have missed those responses from me.
 

Honestly, that's a pretty weak comment. I have worked in high tech for 30 years, in reasonably senior roles. I have been subjected to day long interview and 'interview circuits' (TripAdvisor... really?). It's not the norm. I have hired hundreds. My interview process is thorough, fair and look upon others with kindness. I get it done in a single interview. I have been interviewed many, many (many) times over the years. The vast majority of hiring processes are one and done. There are a few special snowflakes that make you walk a path, but they are quite rare in my experience.
Five years of experience got me a two hour interview process for an app testing job. The rigor is there for plenty.
 


Something worth considering is professional qualifications, certifications, and organisations.

I'm from a tech background, which went something like this (this is simplified):
Support ⇒ Developer ⇒ Analyst Developer ⇒ Project Manager ⇒ QA Manager ⇒ Business Change Manager ⇒ Product Manager ⇒ Producer ⇒ CPO/CTO

What references needed or expected for those roles? From my experience, yes, employers want your CV/resume to show what you've done, but there's only limited things they actually want to check on. Note that, past the age of about 35 nobody really cared whether I had a degree or not, as career history was now more relevant.

Support - They weren't bothered, as I could answer the questions in the interview.
Developer - Wanted a relevant degree (I studied Software Engineering)
Analyst Developer - Wanted a relevant degree and a reference from previous employer
Project Manager - Wanted a degree (didn't care what) and for me to hold certification in Prince 2 and be a member of APM/PMI
QA Manager - Wanted a degree (didn't care what) and certification in ITIL & Prince 2
Business Change Manager - required Six Sigma Green Belt certification
Product Manager - Agile certification (DASM/PMI-ACP/CSM)
Producer - Personal references.
CPO/CTO - Personal references.

Tech, as an industry, is huge enough that all of these qualifications and certifications exist. They cost money to obtain.

For the TTRPG industry? Anyone can become a game designer, a writer, an artist if they have the skills and knowledge, but we don't really have professional bodies with structured certification. The Tabletop Game Designers Association is fairly new and there are others, but they're more about networking and provision of education/resources.

The majority of people who work in the TTRPG industry also have another job to pay the bills, and don't have money to spend on expensive professional certifications. It's also very common to do multiple jobs. I have also been Art Director, Layout Designer, Editor, and Game Designer on published TTRPG content. Sometimes multiple roles on a single book.

That all to say - TTRPG is in many ways still a hobby industry, so yes, credits REALLY matter as a way of tracking who has worked on what, and what their role was.
This is the response I was looking for!

Honestly, though, there is not the focus in the hiring process on accreditation in software development you are suggesting. Saying this as someone who has been heavily involved in hiring processes across nearly two dozen companies over 30 years.

That doesn't mean that TTRPG employment isn't different. I've been clear about that this whole time (I hope). The fact that it is a hobby industry pretty much means that the rules are different though. I sympathise.

Having said that, there is a time and place to mention that you did work on Project X, and you'd be happy to get personal references praising you in that role.

Personal connections in an interview are pretty crucial. Again, saying this from a place of having conducted interviews for almost the entirety of my career.

Selling what you have and who you are in an interview is what gets you a job. If you don't have access to your credits roll, work around it (you shouldn't have to, but work with me). You worked there and made connections. Tell your interviewer what you did, and who they can talk to if they want more details.
 

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