D&D (2024) New stealth rules.

Maintaining the conditions that are required to take the hide action is not listed as a requirement to maintain the invisible condition. That’s an assumption you’ve made, and it is not supported by the text. It would be a reasonable ruling, but the fact that such a ruling is required speaks to a fault in the text.
Because the condition is also used for the invisibility spell... however only while maintaining the hide action successfully does one (without the spel) have the condition.
 

log in or register to remove this ad

While I believe that makes sense, that's not currently how the invisible condition is stated to work.
You're focusing on the condition... I'm focusing on how you get the condition. You only have the condition if you are performing the Hide Action successfully.
 

Because the condition is also used for the invisibility spell... however only while maintaining the hide action successfully does one (without the spel) have the condition.
Nothing about the hide action says it needs to be maintained. You need to meet certain requirements to take the action, and taking the action grants a condition, which lasts until one of a separate list of events occurs. Ending the requirements to take the hide action is not listed among the events that can end the condition.
 

No on a successful check... while meeting those criteria... you have the invisible condition
No. While meeting these criteria you can attempt the Hide action. If that action is successful you gain the Invisible condition.

It is not necessary to maintain these conditions once you have gained the condition
 

You're focusing on the condition... I'm focusing on how you get the condition.

Gaining the condition and losing the condition are both defined.

I agree with you that the three things you mention are required to use the stealth skill route to gaining the condition.

Once the condition is gained, losing it requires one of the things listed for how the condition is lost.

While I may feel it is a very reasonable houserule to also define rules for maintaining the condition (as you have,) that does not currently appear to be part of how the rules are defined.
 


Nothing about the hide action says it needs to be maintained. You need to meet certain requirements to take the action, and taking the action grants a condition, which lasts until one of a separate list of events occurs. Ending the requirements to take the hide action is not listed among the events that can end the condition.
yea. I’d find his assessment far more believable if they hadn’t provided a specific list of things that end the invisibility condition granted by hide in the hide rules.
 

Quick poll.
Which do you like better.

  • Stealth breaks immediately after you lose cover / obscurement
  • Stealth breaks at the end of your turn if you don't have cover / concealment
  • Stealth doesn't break irrelevant of cover / concealment.
In combat, I'd go with option 2. Out of combat, I'd go with option 3.

In combat, there are a lot of assumptions about details that get glossed over for the sake of rules simplicity. You aren't literally standing there without moving your feet, just swinging your sword. You're moving all around the 5' square you occupy, constantly trying to be aware of threats. Flanking is an optional rule, so a second opponent walking up behind you isn't assumed to be something you'd be unable to see.

So in the heightened state that combatants will be in when in combat, I expect them to see anyone standing out in the open. If you're in the open, you're visible, not hidden. So for hiding to work in combat, you need a certain degree of cover in order to maintain your hidden state.

At the same time, combat is chaotic, and it would be easy to miss a brief bit of movement if you're not specifically watching for it. Thus the hidden character should be able to move from cover to cover and remain hidden, even if part of the movement is out in the open.

Out of combat, the amount of general awareness is much lower, even for guards, unless they're actively Searching. I've had situations where I walked behind someone for a good distance without them ever realizing I was there. Spooked them pretty hard when they did turn around. In that case, no cover was needed for me to remain hidden/invisible. I just needed to not be in direct line of sight.

And that, I think, is a key part of the quandary: that the purpose of the Search action is to manage to put the hidden character within the searcher's acknowledged line of sight. Failure means the searcher didn't manage to look in the right direction at the right time, or didn't recognize what he was seeing as being a person. Cover isn't needed, though it makes it far easier to not be noticed. Heck, crowds are a great way to not be noticed, and they're sort of the opposite of cover.

So the action of Searching is basically just, "Put this person in my line of sight, and let me recognize him as a person, or who I'm looking for." (A quick-change disguise may allow you to stay hidden from a searching guard.) Thus "finding" someone is getting them in your line of sight, so that you can "see" them (as used in spells that require you be able to see the target). Being "unseen" (ie: Invisible) doesn't require cover. You could be hanging from the ceiling, collapsed like a bum in a trash heap, or standing right behind the guard. You just have to be out of the line of sight, and for the searcher to not be aware that you exist.

I'd proceed through these steps when dealing with this:
  1. If someone can see you and recognize you (whether you specifically, or as a person/enemy in general, depending on the situation), then you have been "found", and the Invisibility condition ends. It's up to the GM to determine if you're in line of sight.
  2. In combat, the natural motion and chaos of the battlefield both helps and hinders. It helps in that you have small windows of opportunity to move through unobscured areas without being noticed, but hinders in that any enemy that can see you out in the open when their turn starts will see you, and thus "find" you. Therefore you need to end your turn with some sort of concealment or cover in order to retain the Invisibility condition.
  3. If someone cannot see you by default, he may Search to find you in particular, or any hidden individual in general, and on a success, "find" you, cancelling the Invisibility condition. The difficulty of finding you is determined by your initial Stealth check, but may be modified by circumstances and environment. If you're standing in the middle of a corridor as a guard rounds the corner, that's basically auto-success on the Search. If you wedged yourself up by the ceiling, he may very well run right past without noticing you.
 

You're focusing on the condition... I'm focusing on how you get the condition. You only have the condition if you are performing the Hide Action successfully.
No, you gain the condition after successfully taking the Hide action. Nothing says you need to either take the action again or meet the action's initial conditions to maintain it.
 

No, you gain the condition after successfully taking the Hide action. Nothing says you need to either take the action again or meet the action's initial conditions to maintain it.
Additionally the hide action specifies the things that will end the invisibility condition it grants. Losing cover or heavy obscurement isn’t one.

Which makes sense. One of the problems with 2014 rules was the ambiguity of whether you lose stealth when leaving total cover/obscurement to attack. I think the 2024 rules solve that. They just introduce other issues.
 

Remove ads

Top