FrogReaver
The most respectful and polite poster ever
Just surprised me that your first post on a thread about 2024 d&d was about an edition of d&d that’s now 2 editions old and over 10 years since it was the current edition of d&d.Why what?
Just surprised me that your first post on a thread about 2024 d&d was about an edition of d&d that’s now 2 editions old and over 10 years since it was the current edition of d&d.Why what?
Whereas the 2014 version continues until you take a potentially hostile action (or an opponent uses a specialized ability to counter it), the 2014 version can easily be negated by mundane enemy attacks.
In Rolemaster, invisibility (and similar effects) are lost when attacking or when attacked. It's interesting to see this come into D&D.I don't think I'm convinced the invisibility effect should end automatically, though.
That and it was such a minority of time that D&D has been around, that it really doesn't matter at this point how it referred to invisibility.Just surprised me that your first post on a thread about 2024 d&d was about an edition of d&d that’s now 2 editions old and over 10 years since it was the current edition of d&d.
I was replying to a post that made an assertion about how D&D has been for the past 50 years.Just surprised me that your first post on a thread about 2024 d&d was about an edition of d&d that’s now 2 editions old and over 10 years since it was the current edition of d&d.
You're the one who referred to 50 years of D&D history, not me!That and it was such a minority of time that D&D has been around, that it really doesn't matter at this point how it referred to invisibility.
I think there are differences, though. Being able to see through a person means that they don't prevent seeing what's behind them. This seems like it is particularly relevant for Greater/Improved Invisibility.It doesn't matter if the spells grant real invisibility and the hiding method doesn't. The outcome is the same. The invisible person gets the three benefits as stated in the condition. The opponent knows you are there and knows where you are. They can attack you with disadvantage if they wish. How the effect is described or imagined as no ingame effect. It could be because the invisible person moves out from hiding without the opponent noticing. Or it could be because the invisible person is under the effect of the invisibility spell. You can describe them however you want but the effect is the same.
I think you're overlooking that a substantial number of posters are trying to discuss the weird wording in particular. That's a worthwhile topic for discussion in brand new rules that are ostensibly an upgrade over the 2014 rules. And when discussing weird wording, evaluating edge cases potentially created by that wording is a fundamental part of the analysis.
Also, even if, as you suggest, we dismiss out of hand the interpretations that lead to being able to be unseeable while actively doing things that should make one seen, that still leaves several competing interpretations of how the rules work, with some posters expressing dissatisfaction with one or more of those interpretations, all of which are independently worthy of discussion.
So you're set to punish if your players try to use RAW here?
Yes. And I’m just noting that your first post in a 2024 d&d discussion inserted 4e d&d into that discussion.I was replying to a post that made an assertion about how D&D has been for the past 50 years.
It does look that way, unfortunately from my point of view.In 4e D&D, the effect of the 6th level Invisibility spell is "The target is invisible until the end of your next turn. If the target attacks, the target becomes visible." It's left up to the game participants to flavour this as One Ring-style invisibility, guided by the flavour text ("A creature you choose vanishes from sight.").
The technical game term "invisibility" is also used to describe the result of a successful Stealth check to hide, various mental effects (analogous to psionic invisibility in AD&D), etc.
It seems that this recent version of 5e D&D may be going back to this 4e D&D convention around nomenclature.
Stepping away from the definition of "invisible" for a moment, it appears there's a another change to spell-based invisibility in the 2024 rules.
2014 Invisibility Spell: A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
2024 version (as posted by @DavyGreenwind): The Target has the Invisible condition until the spell ends. It ends early if the creature takes damage, casts a spell or makes an attack.
I don't recall this change or the reasoning for it being discussed in any of the UAs, but it seems quite significant. Whereas the 2014 version continues until you take a potentially hostile action (or an opponent uses a specialized ability to counter it), the 2014 version can easily be negated by mundane enemy attacks. This doesn't matter much if you're using invisibility to avoid detection entirely, but it makes the spell much weaker if you're trying to disengage from combat or protect a vulnerable character.