D&D (2024) New stealth rules.

I strongly disagree with that. The more DM facing rules and subsystems we have, the less you burden the players with mechanical minutiae.

This is a good thing in my opinion. Players should strive to limit themselves to action declaration based on the fiction only. The more mechanics and hard rules you put in front of the players, the more likely they're going to engage in "button pushing" behaviour.

Spells are the only exception to this. Players should know their spell effects, casting time and components by heart or at least have Spell Cards handy.
Then lets not burden the players at all. No rules for them! They don't need to know the mechanics of racial and class abilities. Just do stuff and let the DM sort it out.
 

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The monster could make an opportunity attack and have disadvantage on the attack roll, as per the Invisible condition. Nothing in the Invisible condition prevents you being attacked. And after being attacked, I think it would be a fair ruling to say the PC had made a "noise louder than a whisper", and so they would lose the Invisible condition. At the very least, the monster is looking at them so they can't go and hide behind another obstacle.
Previously OA’s required you to see the enemy you were making the OA against. Not sure if that’s still true in 2024.
 



Previously OA’s required you to see the enemy you were making the OA against. Not sure if that’s still true in 2024.
Fair point. Actually, do the rules for attacks generally require a target to be seen? Because if they do - and now I'm typing it out, I find it hard to believe they don't - then there absolutely is something in the Invisible condition that prevents attacks being made against you, and you can disregard almost every post I've made in this thread because I totally forgot that!

But it's still the case that the Invisible condition doesn't specify that you turn transparent like Frodo putting on the Ring.
 

Previously OA’s required you to see the enemy you were making the OA against. Not sure if that’s still true in 2024.
Nope.
And it doesn't need to be an enemy.
And you can stow a weapon with each attack.
And you can push or shove as part of an Unarmed Attack.
And allies can choose to fail saving throw.

Sooo...
When an ally leaves your space, you can reaction shove them 5' for a little speed extra boost.

Not sure it's the best use of your reaction, but it's there.
 

If we want them to just focus on doing things and not burden them with rules, that would be good, wouldn't it? Skills are in the same class as spells. You need to know how skills work just as much as you do spells.
The game tells you how skills work: the DM tells you when to make a check, and you roll a d20+ability mod+proficiency bonus (if any). Clear the DC set by the DM, and you succeed.

Sample DCs, how to set a DC, when to call for a roll, that’s all stuff the DM needs to be concerned with.
 

It does seem an attempt by the designers to take away DM agency and give more to the players- a bit like a video game. If the player wants to hide he knows to roll a 15 and be behind cover. The cover part is more up to the DM just so the player knows before attempting to hide. This starts to go into combat rounds now where the player wants to jump out and move 15ft to attack and gain advantage. It seems we can go back and forth with jumping out making noise, jumping out breaks vision with the monster and now he is seen, or is the monster can only do something on its turn- which will be made moot by being attacked by the PC.

What about if the PC wanted to move from cover to go past the monster? The monster is 15ft away and the PC moves the 15ft and then another 15ft. Does the monster see him and can use its opportunity attack, or is the PC under the invisible condition until the monster's round where it sees the PC 15ft past him?

Seems to me that they want the rules to allow the PC to take his action while being 'invisible'.

The other problem is out of combat, which does not seem to be addressed much in where you give the PC 100% explored the castle and 2 hours have gone by, here is a copy of the map. Opposed by each room you want to explore requiring a check, where forcing additional rolls will eventually lead to failure.
See I think you are assuming they are taking away DM agency since we haven't seen the DMs guide. Once we see the DMs guide I feel like we will see there are a lot more official ways for DMs to adjust difficulty and grant bonuses or penalties. Yes your hide check might always be a DC of 15 when the DMs guide says that if the person hiding leaves cover you have advantage on perception checks to find them or feel free to give a bonus or penalty to a check of +1 - +3 based on circumstances
 

The game tells you how skills work: the DM tells you when to make a check, and you roll a d20+ability mod+proficiency bonus (if any). Clear the DC set by the DM, and you succeed.

Sample DCs, how to set a DC, when to call for a roll, that’s all stuff the DM needs to be concerned with.
That tells me next to nothing about how the skills work.
 

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