D&D (2024) Rules that annoy you


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“Swinginess” means that extreme events are more likely. The way you measure departure from the mean in probability is through the standard deviation.

The standard deviation of 1d20 + 5 is larger than 1d20 + 1d10.

Math doesn’t lie.
But your interpretation of it does. You're not comparing the same extremes.

It is literally undeniable fact that with d20+5 the extreme results of 2-5 and 26-30 are less likely* than they're with d20+d10.

(Having zero percent chance of occurring!)
 


Short rest taking a whole hour is a baseline rule that annoys me.

I think it should be action movie logic. If John McClaine finishes a fight he takes a breather and the scene cuts to elsewhere. When it resumes with him he is moving through the tower looking for more bad guys to fight having pulled some glass out of his feet and ready to fight again. Five minutes to catch his breath, spend some hit dice, and regain action surge or ki points.

He does not hunker down for an hour long siesta before going to hunt the active armed terrorists who are hunting him.

An hour long siesta is not something I expect to happen in most fantasy adventure narratives, let alone regularly once or twice in an adventuring day.
 

Short rest taking a whole hour is a baseline rule that annoys me.

I think it should be action movie logic. If John McClaine finishes a fight he takes a breather and the scene cuts to elsewhere. When it resumes with him he is moving through the tower looking for more bad guys to fight having pulled some glass out of his feet and ready to fight again. Five minutes to catch his breath, spend some hit dice, and regain action surge or ki points.

He does not hunker down for an hour long siesta before going to hunt the active armed terrorists who are hunting him.

An hour long siesta is not something I expect to happen in most fantasy adventure narratives, let alone regularly once or twice in an adventuring day.
I've basically reverted to 4e's 5 minute rests, as they don't require a massive break in the action. OTOH, a lot of my game currently consists of "traveling to locations of interest- encounter- continue traveling- explore location of interest- more traveling- encounter" so not a lot of short rests are actually taken.
 





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