D&D General The Case For High INT Fighters in Dungeons and Dragons


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I have thought that might have been a good gig for the ranger. The ranger becomes a hunter who studies his/her prey, who can make traps, brew potions, and know some ritual spells (as necessary for the hunt). Mechanically, it could be similar to the warlock, you get hunting techniques (like invocations) that can change as the character levels up. Subclasses are specialties: caster, alchemist, artificer, beast master, etc., but your techniques give you flexibility.
 







mr. welch is a real person. I had no idea and he just made a hell of a case for this.
Honestly, discuss

should there be a high int fighter and how/why?
High as in primary int? No. High as in 14-16 int, maybe. But we already have some a reason for int fighter in at least 2 subclasses. I’d rather see a high charisma fighter subclass at this point.
 

mr. welch is a real person. I had no idea and he just made a hell of a case for this.
Honestly, discuss

should there be a high int fighter and how/why?
If you mean whether there should be a high Int fighter subclass, I don't think so.

What I would really like, is if there was enough benefit of high Int in general so that being a high Int fighter would be an attractive character build option independently of the subclass.
 

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