EzekielRaiden
Follower of the Way
Don't mean to add to your backlog, but part of this was quoted and I want to address it.For example, some people recommend reflavoring Eldritch Blast to make it a gun if a player wants to play a gunslinger class. I don't like that since I'd feel like a dick if someone rolled up a warlock reflavored as a gunslinger and tried shooting their gun in a pouring rainstorm and I told them their powder was too wet and it didn't work, but I WANT things like rain making a gunslinger's powder wet to be a factor in the kind of game I want to play. If the flavor is built into the game I feel fine rewarding or punishing players depending on that flavor and I really like that and enjoy making flavor matter, but if the flavor is stuff that players make up themselves I feel a lot less comfortable as a DM rewarding them or punishing them depending on how their flavor fits specific circumstances so "flavor is free" is an annoyance to me as a DM.
This is flavor that pretty much only causes the following (mechanical) effects:
- Punishment because of something either outside of one's control (such as weather) or which is obscure and difficult to predict. I get that this makes it more "realistic", but the vast, vast, vast majority of the time, all it does is make things suck more for the player in question. That's the single biggest reason folks don't want this.
- Significant effort invested simply to avoid the aforementioned punishments, without any actual benefit gained. Mechanics that work solely by applying a penalty for failure, but do nothing for success/clever play/etc., are generally not well-liked and often get ignored or downplayed. That's why most "encumbrance" type mechanics fail.
- Extreme fiddly-ness. This arises from both of the previous things, but can also just happen on its own. Having to keep in mind a bazillion little effects here and there is often tedious and time-consuming, when players would much rather get to the action. Doubly so when the fiddly stuff feels like a mere distraction if it doesn't really change the result any.
Like...the fact that you can grok how the Warlock would be annoyed by this with a re-skinned eldritch blast shows you get that people can be deeply, deeply annoyed by this kind of stuff. There's just one small leap to make from there: people who want to play Gunslingers very frequently (as in, almost all the time) also feel that annoyed when they find out that suddenly their gun-slinging is useless crap because of bad weather.