WotC D&D Hiring New Game Designer Months After Firing Many

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The job pays from $86-145k and is for an experienced game designer—presumably much like one of those they let go a few months ago!


Notably, one of those let go in December in Hasbro’s company-wide cost-cutting cull of over 1,000 jobs was D&D designer Dan Dillon. Dillon posted on Twitter—“Well. There it is. D&D is hiring a game designer, 8 months later. Was it worth it, you soulless f*****g cowards? Did you save enough money?”
 

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Is it possible to block a thread from appearing? This is going exactly like one would think.....
If you have blocked the person who started the thread, you don't see it or get updates on it.

Edited to add: this was a general piece of information, not specific to this thread!
 







Whatever happened, not a thing to get upset about.
People tend to want to pay for their home and food. A layoff prevents that. Anger is to be expected.
I think there's only one company who would hold this against him and their too busy stepping on rakes to take much note of it I bet.
I think the hiring managers there have a good impression of Dan still. They likely understand what he's going through because they've seen it happen to many of their friends and coworkers over the years.
I don't think they'll care, but Dan's already said he's happy where he is.
 

Talk about career suicide! That's a social media post that might follow that fella around for a while. Posting in anger... no good comes of that. Sort of like being out after 2 am... it might feel good in the moment, but you'll be paying the piper later.

Having been a part of many layoffs throughout my career, on both sides of the aisle, I think what's happened at WotC is one of:
  1. They laid off folks eight months ago because of a larger corporate need. Those closer to the design team knew they needed them, and that they were quality designers, but there were bigger fish to fry at the corporate level to make those layoffs make sense. Doesn't mean that the corporate requirement made sense... it just means that the management overseeing the designers had no choice in the matter. Having said that, the likelihood that the corporate requirement had benefits to the company that outweighed the costs of letting good people go is high. Folks have a habit of dismissing those that take actions they are angry with as stupid and uninformed. That can be the case, but that is a very dangerous assumption to make.
  2. Maybe there were actually problems with those let go! Not a nice thing to think about, and honestly pretty unlikely, but it's definitely a possibility.
  3. Option 1 occurred. But... a new project(s) since came up that was too good to let pass by, and a larger design team was required.
My opinion (based on my history with these things) is that number three occurred. But who knows.

Whatever happened, not a thing to get upset about.

No, it's not standing up to scummy corporate crap that frees them up to do scummy things, the only way to create change is to fight back. HASBRO WORKERS NEED TO UNIONIZE.

Larian Studios was 100% right, what they said would happen, has happened.
 

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