WotC D&D Hiring New Game Designer Months After Firing Many

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The job pays from $86-145k and is for an experienced game designer—presumably much like one of those they let go a few months ago!


Notably, one of those let go in December in Hasbro’s company-wide cost-cutting cull of over 1,000 jobs was D&D designer Dan Dillon. Dillon posted on Twitter—“Well. There it is. D&D is hiring a game designer, 8 months later. Was it worth it, you soulless f*****g cowards? Did you save enough money?”
 

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This is, to me, a very salient issue.

I'm not of the opinion that whatever a company does should be accepted so long as it's not "deceptive" or anti-competitive. There are lots of other things companies can do, all of them legal and economically sound, that I still find to be unethical and so heartily disapprove of, and as such strike me as being worth mentioning whenever that company's practices are being discussed.

Important topic but well beyond the scope of this thread or really this website. I think most people probably agree with you. But as noted earlier in this thread some 60% of people in the US have some investment in stocks and there is a direct and strong relationship between profit and stock value. So it is kind of a vicious cycle. We may want companies to not pursue profits at the expense of all else but your 401k etc may be poorer for it and so will you.
 

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Many of those 5000 years lacked basic sanitation, running water, food security and were rampant with violence and disease etc. Not sure that was exactly a utopia.
Yeah, it was the lack of layoffs that caused crime and kept sanitation systems from being developed.

And it's the giant corporations that are making sure everyone have plenty of water and food regardless of class or location.

Got me there.
 



It makes no sense that we don't actually need large companies with layoffs to max profit to have civilization as opposed to 'if people boycotted crappy companies, we wouldn't have phones'?
Huh?
I know your words make perfect sense to you. But you are failing to communicate with at least me what you mean. Please try different or more words, if you care.
 

Important topic but well beyond the scope of this thread or really this website.
In terms of a holistic discussion of business practices, sure. But there are specific aspects of that discussion that are germane to WotC.

For instance, I've seen repeated posts expressing exasperation that the OGL scandal is still being held against WotC. But I think it's entirely legitimate to continue to bring that up, for one simple reason: the continuing harm that their attempt to maximize profit caused to the gaming community outweighs, in my opinion, their attempts to repair that harm.

In that regard, my thinking is as follows: we had more than twenty years of the "open gaming" sentiment being united around a single license, one which mandated that derivative material (which in practice meant all new game mechanics, even if some bad actors took advantage of the lack of enforcement to defy this mandate) be open itself, allowing for a "virtuous circle" in which people could build on each other's creativity. And it worked brilliantly; we saw an absolute plethora of third-party books which used material from other third-party books (e.g. there's currently over 9,700 third-party Pathfinder 1E products on DriveThruRPG).

But WotC's actions broke people's trust in the OGL, and now we have three difference licenses, at least one of which (the CC-BY-4.0) doesn't mandate sharing derivative content. The open gaming community is not only balkanized, but the idea that building on what others have done means letting someone else build on what you've done is itself no longer the case for at least one of the alternative licenses. The "virtuous circle" is seriously damaged under this new paradigm, and we're all poorer for it.

I see that as a major step backwards, and I hold it against WotC because they could have done more to try and fix this.

And I'm not saying that idly; I think that there's one very specific, concrete step that they could take to try and repair the damage. A step that would certainly warrant my ceasing to hold the OGL fiasco against them. A step that's both simple and easy on their part:

Release an OGL v1.0(b), which would be exactly the same as the OGL v1.0(a) except for the following points: 1) add the word "irrevocable" to Section 4 of the license, and 2) release this new OGL v1.0(b) into the public domain, the same way Paizo did for their ORC license, so that WotC doesn't own it.

That's it. That's the single biggest, most important step that I think they could take to fix the damage they caused (not necessarily the only step, but the one that's by far the most necessary). I think (or at least hope) it would go a long way towards restoring the public's faith in the OGL, and it would allow for extant OGL material to be used going forward under a license that people would ideally trust more because it wouldn't have what WotC used to try and undercut the old licenses, i.e. that (incredibly dubious) loophole about it not being "irrevocable" and owned by WotC themselves.

Given how little it would cost them to do that, and how much it could help going forward (e.g. no need to re-release older SRDs into the CC-BY-4.0 then, since you'd automatically be able to use all existing Open Game Content with the new OGL), I see no reason for them not to take this step. Even if you think it's redundant due to the CC-BY-4.0, there's no actual cost to WotC. They'd still own the OGL v1.0 and OGL v1.0(a), so why not?

But they haven't, and most likely won't. And since this strikes me as them voluntarily not going the metaphorical distance to try and fix what they, for the sake of profit maximization, broke, I think it's entirely reasonable and appropriate to keep holding the OGL fiasco against them.
 
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Important topic but well beyond the scope of this thread or really this website. I think most people probably agree with you. But as noted earlier in this thread some 60% of people in the US have some investment in stocks and there is a direct and strong relationship between profit and stock value. So it is kind of a vicious cycle. We may want companies to not pursue profits at the expense of all else but your 401k etc may be poorer for it and so will you.
Kind of a cart and horse issue. If workers were paid better and with better benefits, profits would be down and stock value lower, but they might also have more savings and less debt and not be as dependent on 401k-styles of retirement plans.
 

I think those are all fair points but people do things for other reasons than to be negative. For example, I don’t think Dan Dillon made his comment because he’s resoundingly negative on D&D. But he is pointing out that the company fired experienced designers less than a year ago and are now rehiring. They didn’t see a need for designers less than year ago? Companies are not perfect creatures making automatically logical choices - decision makers make boneheaded decisions, and people have a right to point that out when they feel it happened.

We don't know why the people were laid off, we don't know why they're hiring a new designer. Perhaps someone on the team wants to retire or has given their two week notice. Perhaps the financials look better than they had anticipated and they've bought into a new set of books. Maybe it was just a stupid corporation decision. People are assuming it's the worst case or stating it as fact.

It just so happens that the company is releasing a new edition of the game which is always a hot topic for fans that brings plenty of positivity and negativity as the changes come out - that’s expected, really. And on top of that, they seem to be pivoting to a digital medium in a time where tech companies are being increasingly criticized. So yeah, they’re gonna be a lightning rod for criticism too.

And while you may be blasé about corporations, and expect the worst so why bother talking about it, surely you cannot expect others to take things as resignedly as you. People gripe on imperfect information all the time, and sometimes it’s overblown - and sometimes it isn’t overblown. Sometimes the defenders of the company’s decisions are underplaying the downsides of whatever topic is at hand.

I was just responding to a post about the negativity. You don't have to respond to my post if you don't want to. 🤷‍♂️
 

There's a very big difference between "staying in business" and "maximizing profit". Not being able to see this, or to be satisfied with a reasonable profit is one of the biggest reasons for the world being as effed as it is.
LOL. Pretty much every company maximizes profit. They'd be stupid not to. People can love what they do and attempt to make the best product they can while still maximizing profit, it's not an inherently bad thing.
 

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