Heroes of the Borderlands

D&D (2024) Heroes of the Borderlands

I tend to disagree. I see the presence of children and non-combatent orcs as a sign the author intended them as more than stacks of HP and game tokens. Gygax had a very "naturalistic" approach to game design.
Village of Hommlet was Gygax as well I believe? I always questioned why every farmer, blacksmith, and tailor in the village had a secret stash hidden under a floorboard with a small fortune in gold plus a magic item or two. I really found that to be... encouraging the murder hobo mentality. At least with Keep, the orc kids weren't living on top of a secret hoard of wealth or something. Hommlet was weird. More time spent on the Village than the old Moathouse
 

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I tend to disagree. I see the presence of children and non-combatent orcs as a sign the author intended them as more than stacks of HP and game tokens. Gygax had a very "naturalistic" approach to game design.

I would say that even if orcs and goblins were just piles of HP to give you XP, nowadays the cat is out of the bag and the game designers can't use they that way anymore, not in a WotC product.
Big fan of Gygaxian Naturalism here. It's the base I expand upon in my own worldbuilding. I really want the setting to make sense.
 

Fun game, though there should have been some kind of negative for using the curses. There is zero reason not to use them unless you just want a harder time (or for RP reasons).

Even the teachers if they see you say something like "I'll pretend I didn't see that." Yeah okay, chief.
Game should have been called - Hogwarts: Embrace the Dark Arts and Become a Murderer. Because that's what happened.
 

Well, not in 5e.
I guess I'm just confused about your argument. You seem to be upset that the 2024 5e version of an adventure set in this setting may change things from the original game. You've also been exceptionally clear about your choice to not play 2024 5e. It's just weird to me that you seem so upset by something you're not planning on using.

Meanwhile a quick Google shows me there are definitely 5e conversions of the original Keep on the Borderlands!
 

Village of Hommlet was Gygax as well I believe? I always questioned why every farmer, blacksmith, and tailor in the village had a secret stash hidden under a floorboard with a small fortune in gold plus a magic item or two. I really found that to be... encouraging the murder hobo mentality. At least with Keep, the orc kids weren't living on top of a secret hoard of wealth or something. Hommlet was weird. More time spent on the Village than the old Moathouse
Where would you keep your savings in a medieval society?
 

It's really odd to use KotB as starter set given all the work they are doing to get away from KotB-style adventures (i.e. adventures where humanoid creatures are just there to be killed because reasons). Yeah, they can modify it so it's something totally different, but then what's the point? Why not just make a new adventure. I'm perplexed.
 


It's really odd to use KotB as starter set given all the work they are doing to get away from KotB-style adventures (i.e. adventures where humanoid creatures are just there to be killed because reasons). Yeah, they can modify it so it's something totally different, but then what's the point? Why not just make a new adventure. I'm perplexed.

Because name recognition, and an attempt to replace the past.

"Yes this module had some bad things, now you can play this one and we want you to think about this when you hear 'Borderlands' instead!"
 

I guess I'm just confused about your argument. You seem to be upset that the 2024 5e version of an adventure set in this setting may change things from the original game. You've also been exceptionally clear about your choice to not play 2024 5e. It's just weird to me that you seem so upset by something you're not planning on using.

Meanwhile a quick Google shows me there are definitely 5e conversions of the original Keep on the Borderlands!
I'm not upset. I just have an opinion on remakes. I don't think there should be a 2024 version of Keep on the Borderlands at all, and if there is, it should be like those 5e conversions you mentioned. WotC should make new adventures that don't rely on nostalgia for sales.

That's my preference, anyway.
 


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