Micah Sweet
Level Up & OSR Enthusiast
Yes I am. The campaign area is already divided up into A5e regions and tiers.Are you planning on incorporating the Level Up journey / exploration rules?
Yes I am. The campaign area is already divided up into A5e regions and tiers.Are you planning on incorporating the Level Up journey / exploration rules?
Maybe they will do a full creative re-write and turn the Cave of Chaos into something more interesting than kick in the door and kill things. I mean the setup for factions, politics, and resolution with means other than killing everything could easily be there. If someone wanted their to be more than what it was 40 years ago.Exactly my point. There is no creative reason to remake KotB.
It's weird that giant children are off limits but dragon children are fair game.I think any Humamoid children are right out, for starters. There is a whole sidebar in Bigby about how theybstrongly recommend not putting Giant children into Encounters to fight.
What are you on about? Where do you think KotB “happened”? What setting has lore that depends on the events in that adventure?Then explain to me what you think retcons and/or remakes are.
I'm all for an adventure like that, but there is no creative reason for that adventure to be a remake of KotB.Maybe they will do a full creative re-write and turn the Cave of Chaos into something more interesting than kick in the door and kill things. I mean the setup for factions, politics, and resolution with means other than killing everything could easily be there. If someone wanted their to be more than what it was 40 years ago.
Ravenloft did, all through 2e and 3e.What are you on about? Where do you think KotB “happened”? What setting has lore that depends on the events in that adventure?
You haven’t answered “where” you think those events happened.Ravenloft did, all through 2e and 3e.
And I think that shows that WotC isn't scared of providing interesting moral dilemmas...but "should you murder babies" ain't that.I agree to a point. The Spelljammer adventure Light of Xarysis presents a dilemma where, spoiler:
in order to save your home world, you have to extinguish the sun of the Astral elf Empire. The latter end up homeless and scattered across the stars if you do it, but if you don't your world is dead.
It's a moral choice, and it's certainly slanted in a particular direction, but it does require the pcs to understand one side has to lose for the other to survive.
It's a far better question than "what do I do with kobold babies"
Not in the text of B2.Canonically it's Castellan Keep in NE Karameikos