Heroes of the Borderlands

D&D (2024) Heroes of the Borderlands


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Did anyone mention the novel based on that adventure yet?
I had the Goodman Game version which covered both this and the other adventure from back then.
What if you set it in medieval earth so those raiders are all human instead?
The cult of chaos within the keep has helped establish and maintain the token forces in the Cave as a means of usurping power within the keep.
Their intention to gain power within the keep using the cave as a convenient scapegoat so noone questions whats actually going on.
I was thinking revealing there's a human contingent in there who are actually trying to find a way to smuggle their families out only the PCs come in and in the subsequent confusion the PCs stumble across a solitary door being guarded by a burly warrior who quite firmly stands in their way.
Any fight won't go their way as he has already established a trap to send the first attacker through a secret door and into a chamber with undead slumbering.
However when awakened he's forced to defend himself as they swarm out most pursuing the PCs if they flee but if they stick around it becomes clear their stalwart foe is defending a chamber of children due to their screaming because of the undead rampaging outside.
If they allow the fighter to leave with the kids unharmed he will do so revealing what he knows of the cave as he owes them no allegiance and reveals the kids and their parents aren't part of the brigands within the cave trapped there after they were ambushed en route to the keep.
Sorry thinking off the top of my head about this!
 

Exactly my point. There is no creative reason to remake KotB.
Maybe they will do a full creative re-write and turn the Cave of Chaos into something more interesting than kick in the door and kill things. I mean the setup for factions, politics, and resolution with means other than killing everything could easily be there. If someone wanted their to be more than what it was 40 years ago.
 



Maybe they will do a full creative re-write and turn the Cave of Chaos into something more interesting than kick in the door and kill things. I mean the setup for factions, politics, and resolution with means other than killing everything could easily be there. If someone wanted their to be more than what it was 40 years ago.
I'm all for an adventure like that, but there is no creative reason for that adventure to be a remake of KotB.
 



I agree to a point. The Spelljammer adventure Light of Xarysis presents a dilemma where, spoiler:

in order to save your home world, you have to extinguish the sun of the Astral elf Empire. The latter end up homeless and scattered across the stars if you do it, but if you don't your world is dead.

It's a moral choice, and it's certainly slanted in a particular direction, but it does require the pcs to understand one side has to lose for the other to survive.

It's a far better question than "what do I do with kobold babies"
And I think that shows that WotC isn't scared of providing interesting moral dilemmas...but "should you murder babies" ain't that.
 


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