EzekielRaiden
Follower of the Way
Which, of course, just makes the whole situation that much worse from a game design perspective.The problem is that we can’t extrapolate too much from the 1e DMG to Gygax’s home game, because even he over the course of time discussed that he didn’t follow many of the rules he wrote.
There are a lot of people who treat so-called "Tradition" as though it were the single most important thing about being D&D. But many of those so-called "Traditional" elements...were just off-the-cuff stuff, or something intended for one specific campaign context (e.g. the entire Cleric class), or entirely unexplained (e.g. the fact that armor was functionally a survival bonus with an XP penalty attached), etc.
So we are now hamstrung as designers, because stuff that never had any design intent behind it at all is utterly immutable; to question it is to question the very heart of D&D. Yet, conversely, things that were just as classic and just as off-the-cuff--like the sci-fi elements of Expedition to the Barrier Peaks--are utterly verboten, never to be included except in their time-locked historical context.
It's just incredibly frustrating to me as a player that a huge space of effective, productive game design is absolutely forbidden because a group of people did something on a lark 50 years ago, and now no one is allowed to question or displace it.
Edit: And to be clear, I actually think Gygax had some pretty good design chops. Several of his off-the-cuff answers were much better than one would expect from an experienced DM today, let alone someone living at a time when TTRPGs were still in their infancy. But to have the TTRPG locked so hard into what it was 50+ years ago, never to be altered for fear of a fandom revolt--something the revolutionaries are all too keen to do, since it's now been proven to work spectacularly (for them)--is just so frustrating and saddening. Our hobby theoretically embraces the full spectrum of human imagination; so of course we concern ourselves only with one hyperspecific context (faux-medieval pseudo-Tolkienesque schizotech humanocentric Dung Ages settings with Maximized Fantasy Racism), with one playstyle (dungeon heisting with a light sprinkling of RP), etc.
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