the Jester
Legend
But why? What does the change make better? What problem does it fix? It feels like a change for the sake of change.I don’t think it was unanticipated, it was just considered an acceptable consequence of the change.
But why? What does the change make better? What problem does it fix? It feels like a change for the sake of change.I don’t think it was unanticipated, it was just considered an acceptable consequence of the change.
I think the real problem comes if you bring in some of these monsters while still otherwise using the 2014 rules.Just confirming, we are sure those conditions still remove reactions? I know a few spells that used to remove reactions no longer do so, so juuuuuust making sure.
Just confirming, we are sure those conditions still remove reactions? I know a few spells that used to remove reactions no longer do so, so juuuuuust making sure.
But why? What does the change make better? What problem does it fix? It feels like a change for the sake of change.
It streamlines the action economy. Everything is an action, bonus action, or reaction; no special category of action that only certain creatures can take that follow special rules no other actions use.But why? What does the change make better? What problem does it fix? It feels like a change for the sake of change.
I'm not trying to argue for whether the change was a good one or not. Just that its consequences were known and considered acceptable.I’ve got to agree with the Jester. The change doesn’t solve any problems and has unintended consequences.
Cannot be stopped, and is typically as powerful as a three-action legendary action. its a riff on Colvilles villain actions.Is the cataclysmic action exactly like a legendary action or is it something that can't be stopped? It sounds like it shouldn't be able to be stopped.
I'm not sure it really does streamline the action economy in any way that isn't just cosmetic. While it does pack all of the legendary action ability into a reaction, now those legendary actions that could be selected as the DM sees fit come with specific conditions to invoke them which could increase the complexity of the monster involved. The green dragon's reactions in the Monster preview may be fair evocative, but only one of them fits the mold of the older legendary actions since its trigger is another character's turn ends. The other two have specific triggers. One of them, taking damage, may be frequent and straightforward, but are all monster reactions reliably designed like that?It streamlines the action economy. Everything is an action, bonus action, or reaction; no special category of action that only certain creatures can take that follow special rules no other actions use.
That’s probably also intentional, to make legendary monsters easier to run. The specificity of the triggers will encourage DMs to use those reactions whenever the opportunity to do so arises, rather than all of the options being available at all times. The cynical observer might also point out that this will probably make legendary actions easier for some sort of automated DMing software to executeI'm not sure it really does streamline the action economy in any way that isn't just cosmetic. While it does pack all of the legendary action ability into a reaction, now those legendary actions that could be selected as the DM sees fit come with specific conditions to invoke them which could increase the complexity of the monster involved. The green dragon's reactions in the Monster preview may be fair evocative, but only one of them fits the mold of the older legendary actions since its trigger is another character's turn ends. The other two have specific triggers. One of them, taking damage, may be frequent and straightforward, but are all monster reactions reliably designed like that?