D&D General D&D 2024 does not deserve to succeed

A warlock has taken a lot of damage? They'll no longer be able to sacrifice health to facilitate their casting (and any sacrifice of health creates an inherent risk of being closer to getting killed). A druid gets pushed out of their grove? Now they are disadvantaged or might not be able to cast a certain spell at all.

A wizard needs to create a rune to cast their spell? They are prone while doing so and when the spell casts it comes with a flexible range/aoe/damage bonus of their choice. Whereas a Sorcerer overloads their magic, no upfront cost, but they become exhausted while trying to do it too long, and their bonus is having spells that are less resistible
Given a choice between a D&D spellcasting class and a DC20 spellcasting class, I don't see many D&D players wanting to play the latter because of those drawbacks.

Are the martial classes in DC20 any better than their D&D counterparts?
 

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Given a choice between a D&D spellcasting class and a DC20 spellcasting class, I don't see many D&D players wanting to play the latter because of those drawbacks.

Are the martial classes in DC20 any better than their D&D counterparts?
Unless changed from the free playtest documents, the casters have less a drawback and each have their own power up gimmick Which is required to make them unique since you can freely choose your casting stat.

Which again makes the whole game feel like an extremely houserule game of 5e by someone taking no inspiration from anything but 5e
 

So, wouldn’t it be a more elegant design to have single spell casting class that selected its gimmick weakness at level 1?
That's a simplification of what's going on. And the point thematically is magic comes from different places, which is what creates different classes. The mechanics are there to serve the theme, not just to have a random selection of strengths/weaknesses.

Given a choice between a D&D spellcasting class and a DC20 spellcasting class, I don't see many D&D players wanting to play the latter because of those drawbacks
It's not a drawback though? It's being able to cast better, and with a far greater amount of variety, paired with an appropriate disadvantage. Exactly what balance is supposed to be in class design. Culling together different mechanics so that you get very distinct classes, while still having their overall power level be roughly equal.

Are the martial classes in DC20 any better than their D&D counterparts?
Definitely to me. There's a lot more ways to change what your attacks do or what stance you want to be in, and you gain greater ability to choose when you want to perform actions. Like you can choose to block an ally from getting hit 4 times when it's not your turn, or choose to do a high-powered attack of opportunity, at the cost of not having as many actions on your turn when it comes.

I am sorry, what? not sure I like the prone condition for that
Why not? It makes perfect thematic sense. The wizard is drawing a diagram to empower their spell and while doing so they aren't going to be able to defend themselves as well. Maybe you're confusing the terminology though with regards to the word prone.
 







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