D&D General D&D 2024 does not deserve to succeed

Sure, but just because you're not interested in the tons and tons of non-D&D games on the market RIGHT NOW, doesn't mean that they don't exist, or that there aren't more of them than there used to be.
There are more of them, and I'm not uninterested. But there were IME more prominent non-D&D games in the community back in the day then there appear to be now.
 

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I think the idea that people need to try other games (although true) is about a year and a half late. It already happened.
Everyone I know did try other games during the OGL kerfuffle. My group moved to CoC and then OSE for a couple of adventures of each. The thing is, it only made us appreciate D&D more and eventually we converted our OSE characters to 5E and came back to the world's greatest roleplaying game.

It will be interesting to see how successful the 5E Revision is, with a lot of other factors in play compared to when 5E released in 2014.
 


@Steampunkette The DC20 casting classes literally all use different mechanics, you're completely ignoring what's in the game by only listing the base number of cantrips and spells known and acting like that means each class is very similar just because those numbers are similar.

Seems pretty clear now that the whole thread is intended to troll us
No, it's clear you are choosing over and over to make wrong assumptions and not even bother to try understanding what has been said. This been your response to everything so far and it's tiresome.

It's IMO far more deserving of success than D&D 2014 where there were abilities that seemed to be written without even a thought towards play or were just phoned in

Those problems are still in D&D 2024 though? Like, for every minor improvement that got made, they broke something else. Even if it were to be said that 2024 is overall a minor improvement over 2014, it's just not worth it. Lipstick on a pig.
 

@Steampunkette The DC20 casting classes literally all use different mechanics, you're completely ignoring what's in the game by only listing the base number of cantrips and spells known and acting like that means each class is very similar just because those numbers are similar.
please explain to us simpleminded ones how there is a difference in mechanics of each class? In detail!

Spell list that certain classes have access? So same thing as D&D?
Mana points? So same thing as variant spell points from D&D?

From the playetest PDF it does not look like any class is different is spellcasting from another. Except what spells can you pick.

Joint spellcasting? that is the big thing?
Sure, it's a cool idea, but it will be used once in a blue moon.

Verbal, Somatic and Material components? So, again same as D&D.
Maybe if DC20 went full 3.5e psionic and casted "spells" without any component and only thing you need to worry is how the spell manifest in the world and how obvious those effect are, maybe there would be something.

unfortunately, nothing really new.
Sure there are few nice ideas that are primed for mining as house rules for 5E
 

And the secret of business is that is how it always works. As someone said it’s better to be lucky than good.
maybe, but that still means that once success had found them, they were unable to capitalize on it thanks to their incompetent management of TSR.

Not sure how they did well then when ‘doing well’ is simply the same as ‘get a lucky break’.

They got the game off the ground from nothing - largely without relevant training. I think they did well to get as far as they did before running into problems.
the problems they ran into were largely of their own making
 
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