D&D General D&D 2024 does not deserve to succeed

I simply disagree, in a lot of ways. I do keep track of events happening out of the PC knowing, and I keep track of time in the campaign. The world doesn't freeze if the PCs aren't interacting with that part of it. Heroes or villains are not the only roles PCs can play, because those are narrative roles, and narrative roles are not required for TTRPGs, whether that makes sense to you or not.

You can play with multiple PCs per player, and indeed reasonable healing rules pretty much demand that you have someone else to play when a character was injured and is convalescing. The fact that this style of play isn't common anymore does not make it impossible to understand, as you seem to imply.

In short, I reject your assertion.
That strikes me as trying to determine if the tree that fell in the woods made a sound if no one is there to hear it. If the events happen where the players are never going to interact with them, do they serve a purpose other than to entertain yourself? Do player characters hear rumors of a dungeon only to find it cleared and looted by another (NPC) party because they took too long?

I get it's a difference in philosophy, but I once was told by a veteran DM "never create more than you need to plus a little on the edges". I get the living world model has perks, but I don't think I would be able to create whole things that my players will never see and then advance them independent of the PCs actions. That seems like an awful amount of work no one but you is going to even know exists. To the point where if you could no longer find players, you could run a game basically by yourself for yourself. If that's your bliss, follow it I guess but man don't be surprised the game tends to fix the camera on the other people playing in it!
 

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That strikes me as trying to determine if the tree that fell in the woods made a sound if no one is there to hear it. If the events happen where the players are never going to interact with them, do they serve a purpose other than to entertain yourself? Do player characters hear rumors of a dungeon only to find it cleared and looted by another (NPC) party because they took too long?

I get it's a difference in philosophy, but I once was told by a veteran DM "never create more than you need to plus a little on the edges". I get the living world model has perks, but I don't think I would be able to create whole things that my players will never see and then advance them independent of the PCs actions. That seems like an awful amount of work no one but you is going to even know exists. To the point where if you could no longer find players, you could run a game basically by yourself for yourself. If that's your bliss, follow it I guess but man don't be surprised the game tends to fix the camera on the other people playing in it!
Like I said, in play of course the PCs are front and center, and stuff that can't possibly affect the PCs is probably not going to get tracked much, unless I'm personally into it. The point is I never want to treat the world like it exists for the PC's benefit. As soon as I can't see the setting as existing independently (even if that's not really true), I lose interest. Plot and character are without meaning if setting is just a backdrop for both, and I try very hard to make the world feel as real as possible.
 

That strikes me as trying to determine if the tree that fell in the woods made a sound if no one is there to hear it. If the events happen where the players are never going to interact with them, do they serve a purpose other than to entertain yourself? Do player characters hear rumors of a dungeon only to find it cleared and looted by another (NPC) party because they took too long?

I get it's a difference in philosophy, but I once was told by a veteran DM "never create more than you need to plus a little on the edges". I get the living world model has perks, but I don't think I would be able to create whole things that my players will never see and then advance them independent of the PCs actions. That seems like an awful amount of work no one but you is going to even know exists. To the point where if you could no longer find players, you could run a game basically by yourself for yourself. If that's your bliss, follow it I guess but man don't be surprised the game tends to fix the camera on the other people playing in it!

In my campaign there will be things in motion that the PCs can choose to pay attention to or not. If they choose to ignore something sometimes it will just fade into the background, other times it will have potential impact when things happen that they could have influenced.
 


In my campaign there will be things in motion that the PCs can choose to pay attention to or not. If they choose to ignore something sometimes it will just fade into the background, other times it will have potential impact when things happen that they could have influenced.
I think there is a bit of a difference between the illusion of the living world and tracking dozens of variables that may never affect the players. For example, I may say that a dungeon exists in the mountains to the north, but I'm going to stock that dungeon until the players decide to go there. I certainly won't bother worrying what is going to happen to the dungeon in 6 months from now and most importantly, I'm not going to concern myself with the dungeon if I have no intention of letting the players go there. I guess theoretically they could wander far enough north (intentionally or not) and find it, but I'm not going to worry about that until they actually wander that far north..

The illusion says that the dungeon was always there and it was always full of orcs and a white dragon. Reality says I figured that out between when they opted to travel North to see if there was any truth to the rumor orcs are raiding caravans. That's what I mean by "what is needed and a little on the edges".
 


I’m still reading through the 2024 PHB but my initial opinion is, yes, this deserves to succeed.

Not sure about incorporating it into my ongoing campaign, however. 2 PC subclasses (Swarmkeeper ranger & Path of Wild Magic barbarian) don’t exist (yet).
Yes they exist, you can still use them. They just have not been updated/ modified yet and may never be.
 




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