D&D (2024) Predictions for the 2024 DMG?

I haven't done any work for WOTC in a long time. I did work for Kobold Press for both the Monster Vault and the Gamemaster's Guide. I also have a monster in the upcoming Monstrous Menagerie 2! And, of course, the work Scott Gray, Teos Abadia, and I did in Forge of Foes!
My mistake -- I was merging those with the 2024 books. And Forge of Foes probably ought to be a core book for homebrewing DMs.
 

log in or register to remove this ad

Magic items have traditionally being the biggest chapter in the DMG, it probably still will be, but I could see the other chapters being bigger than they were before.

They mentioned a Who's Who somewhere before with the DMG, which I'm guessing should say who everyone from Acerack and Drizz't to Vol and Zuggtmoy happen to be.
 

Magic items have traditionally being the biggest chapter in the DMG, it probably still will be, but I could see the other chapters being bigger than they were before.

They mentioned a Who's Who somewhere before with the DMG, which I'm guessing should say who everyone from Acerack and Drizz't to Vol and Zuggtmoy happen to be.
Yup, one of the Appendices is a Lore Glossary.
 


It's a really great system for making simple customizable NPCs who shouldn't just be one fixed stat block forever, but who also don't merit the DM making a full PC for them. I wonder if they were a pet project by someone who's since left the dev team.
I memory-holed it too! I forgot they existed, and I thought they were a very cool idea at the time...
 




I predict that the rules will include options such as:

1) Alternate Experience/Levelling options instead of counting XP, e.g. per adventure, per X sessions, when specific goals are achieved, etc.
2) Theater of the Mind specific play options, e.g. Number of targets hit by various spell AoEs, zone-based combat, etc.
 

I predict it will continue to be supremely useless on a variety of topics, simply shuffling the wording and presentation while keeping the essence of such gems as saying that, if you want to award XP for non-combat encounters, just pretend it IS a combat encounter and give it XP equivalent to the combat encounter that it isn't. Because that's stupendously useful advice.

Now, given how terrible the 5e DMG is, it's going to be hard for them to do worse. But I believe very strongly in WotC's ability to disappoint. They've had extremely strong showings on that front for the past couple years running; I have full faith that they'll be able to disappoint here as well.
 

Remove ads

Top