ezo
Hero
In general, no, I don't have a problem with the rules (well, not much of one...). Escape should not be an easy option. Surrender? Sure. Hopefully the enemy will want you alive...So you want to make it hard for the PCs to escape, and you find the rules support you in this. So, no problem?
But it should be as hard to escape for the PCs as the foes they are facing warrant it.
If they are being chased by wolves, and use a free action to drop food after a round or two of running, that will help. The wolves are most likely defending their range/pack or hunting and looking for food. The rules can support this, with a bit of DM "rulings" since the rules are never complete.
If they are engaged with a creatures in a dungeon or cave, basically invading these creatures home probably, then the creatures will not just let the PCs get away. They will see the PCs as a threat who could and would likely return.
So, in such cases depending on the nature of the creature, they will pursue and the chase rules and cyclical initiative don't really support this. The PCs will thus have to resort to some other manner to escape (as I said, cunning action to increase distance, spells, etc.). Without some other means of escape, the rules practically ensure the fleeing PCs will suffer one attack against them every round while trying to flee--and eventually either have to surrender or have one or more die.
Sure, but I haven't "rejected all (or any) advice", have I???What I don't get are GMs who complain that the rules make retreat difficult or impossible, then reject all advice to make it easier than the way they run it.
I know you can change whatever you want to and/or create house-rules to help PCs escape--well, really to make it plausible given the game design and structure.
But, for myself, a simple "sure, just let the PCs get away" isn't a viable option unless the foes they are fleeing from would just let them goe. In all other cases, it should be hard as hell for PCs to escape--it is part of the danger--and a simple "sure, just let the PCs get away" option is a no-no.
Would the players find it fair if creatures they are fighting could always just "escape" if I choose it? IMO probably not.