D&D Beyond Releases New Free D&D Adventure Featuring 1980s Cartoon Characters

Uni lost horn.jpg


D&D Beyond has a new adventure featuring the cast of the Dungeons & Dragons cartoon as playable characters. Today, D&D Beyond released Uni and the Hunt for the Lost Horn as a free adventure for all D&D Beyond subscribers. The adventure, which was originally released at PAX West as a part of D&D's 50th anniversary celebration, is a Level 4 adventure. As part of the adventure, players can use pre-made character sheets for the 1980s Dungeons & Dragons cartoon characters, now grown up. A seventh character, Niko, is also in the adventure as a new character who came from a different set of real-world adventurers stuck in the world of Dungeons & Dragons. Uni and the Hunt for the Lost Horn also features a grown-up Uni and Kelek of League of Malevolence and D&D toy fame.

You can take a look at the grown up cast of the D&D cartoon (plus Niko) below:

uni adventurers.jpeg
 

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Christian Hoffer

Christian Hoffer

According to the adventure hook, it looks like they cartoon characters did make it back home, but have been called back as adults to the Realm for reasons unknown.

The adventure lore also conflicts with the new comic books.

The comics say they have always been in Faerun, where as this adventure indicates they were in The Realm and Faerun is not that.
 

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Once they created it for PAX, there's not much point in sitting on the adventure. I think most companies do this with their convention adventures, although some of them sell them as hard copy adventures, as I recall.

Still, a nice treat for fans of the cartoon.
Better than the old 1e modules that they would sell off - if I recall the Slavelords series was tournament originally because I remember the scoring rules in my modules for the last one
 

I've certainly read worse adventures. I still don't get all the clutter around the stats and saves and stuff, but I'll just have to grin and bear it. Disappointed that more spells weren't changed to actions, and I still have to look up spells all the time for monsters, but that's fine.

Overall, if this was a first level deal, and more people had access to it, I'd think it was GREAT for showing the system. As is, it's good enough.
I agree. I find the new ability scores / mod / saving throw bonus design visually unappealing. The rows of colorful boxes don't go well with the rest of the statblock design (and are a bit too reminiscent of a prior edition's statblock design for my taste).


Is bullywug leap awkward?
No. I think it's clearer than the previous version. The bullywug spends 10 feet of movement but can move, by jumping in the air, up to 30 feet. That's more generous than the previous version: "The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."


Also, if the Bugbear stat block is anything to go by, it seems they're moving armour types from the AC section of the stat block to "Gear".
That is helpful. However, it appears they aren't listing natural armor anywhere in the new statblocks. Look at the sprite in the new PHB, for instance. It has an AC of 15, but its Dex is only +4, and it has no Gear listing (I guess they figure a sprite's needle sword and bow are too small for the average PC to be worth looting?). Where's that additional +1 to its AC coming from? Must be natural armor, right?

It would also be nice if they'd list ammunition in the Gear line -- see the skeleton, which has a shortbow listed but no indication of how many arrows it has to shoot with the bow. In the 2014 MM, ammunition is discussed briefly in the introduction (2d4 pieces for thrown weapons like daggers and javelins, 2d10 pieces for arrows/bolts/etc). I hope that the 2025 MM will at least have that, but I think it would have been even more helpful to have included it in the Gear line.


The adventure lore also conflicts with the new comic books.

The comics say they have always been in Faerun, where as this adventure indicates they were in The Realm and Faerun is not that.
Aren't all novels, comics, etc supposed to be considered non-canonical?


Monster stat blocks! Formatting is still a bit more complicated than I need, but definitely a refinement. More interesting is the design. Each monster has a clear hook that I can discern without much effort. For example, the bugbear grapples. The bullywug leaps and poisons. I get it. The players will, too. That's great.
I think in some instances they've over-simplified them. I would've still liked to have seen some sort of ambush ability on the bugbear, but maybe that's missing from this one because it's a bugbear "warrior" specifically and there will be some sort of bugbear skulker or something in the MM that will still have some kind of ambush ability.

I would have liked to have seen every creature, even lowly beasts, get some kind of unique feature. Too many of them are still pretty bland.
 
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Aren't all novels, comics, etc supposed to be considered non-canonical?

Just seems weird that they can't get one simple thing straight in 2 instances. Did they start out in The Realm or Faerun.

It's easy for them to say "We don't care about lore" as a patch for inconsistencies. Just comes off as lazy.

They can spend pages explaining how their cosmology is different from earlier editions but can't decide if The Realm is the same as The Forgotten Realms. Just chose one and stick to it.
 

This is the PHB Game-day Adventure. I ran it a few weeks ago. It's pretty cute, but I didn't find it to be a particularly great intro-to-D&D adventure. Actually, no, the adventure was fine but the pregens needed work - primarily in how information is presented. It was very difficult for people to find what their characters could do without passing me their character sheet so I could find it for them. (Seeing as how I know where to look).
 

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