D&D (2024) Not loving weapon mastery with beginners


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So we're going to start asking for the removal of the wizard, right?

To speed up combat? To make sure we're spending as little time as possible interacting with what should be a fun part of the game?
I think you just proved my point.

If D&D combat does it all for you, might I recommend a war game like Warhammer. I think WotC has a D&D equivalent.
 






I have no idea what that means in the context of the discussion at hand.

The questions was 'should it be fun', not 'is it fun'.

You're implying that complex is the one true way. We're all old salts here and forget about new players.

Recently I've been gaming with new players so I'm seeing them at level 1 and 2 in 5E. 1 got parachuted into OSR at level 5. Another is going Thursday but hasn't played since red box and AD&D.

As a player I like 5E and 3.5 levels of complexity. As a DM I swing more towards basic 5E and OSR games.
 

I'd love to watch a table that struggles with them in play, to see what's going on.
Yeah really. Even in this thread several people have asked which specific weapon mastery properties were slowing things down, but no answer was given.

It honestly just feels like complaining about weapon mastery "slowing things down" is a convenient scapegoat for people who just didn't want the rules to change because they don't see anything wrong with the 2014 rules, because it's the most obvious new addition to the rules that didn't exist before.
 

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