• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

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Fortunately they are still an incredible value all things considered. And if you really need to save, you have the SRD and free basic rules.
What things? There are plenty of other, similar (even 5e) rule sets out there for a similar price point. What makes WotC's version an "incredible value"?
 


That would be weird. Moving the monster lore out of the MM and into the DMG? That doesn’t seem right. It would be a waste of space to print it in both. But then there’s a lot of redundancy in the new PHB.
I think it makes sense if they are breaking up the Monster sections like they seem to be planning. If they are being spread around alphabetically like how they mentioned Gelatinous Cube is now under G instead of O in the Ooze section, that means the overviews for things like Dragons, Demons, Devils, and Giants would be leaving the Monster Manual. Putting the overviews in the lore glossary would make sense in that case.
 

I think it makes sense if they are breaking up the Monster sections like they seem to be planning. If they are being spread around alphabetically like how they mentioned Gelatinous Cube is now under G instead of O in the Ooze section, that means the overviews for things like Dragons, Demons, Devils, and Giants would be leaving the Monster Manual. Putting the overviews in the lore glossary would make sense in that case.
I could see some rules stuff that was in the 2014 DMG exchanged with the MM, for that matter: take some high level lore and put it in the DMG, take some Monster math stuff and put it in the MM...
 

I think it makes sense if they are breaking up the Monster sections like they seem to be planning. If they are being spread around alphabetically like how they mentioned Gelatinous Cube is now under G instead of O in the Ooze section, that means the overviews for things like Dragons, Demons, Devils, and Giants would be leaving the Monster Manual. Putting the overviews in the lore glossary would make sense in that case.
That just seems weird too. I really don't understand a lot of the larger scope changes in 5.5. They don't make sense to me.
 

What things? There are plenty of other, similar (even 5e) rule sets out there for a similar price point. What makes WotC's version an "incredible value"?
First, I am not comparing it other RPGs, but to entertainment value per dollar. If I get 2 hrs entrainment out of a movie it cost me roughly $5 per hour. D&D cost me about $0.10 per hour or less. That is really just counting playing time, not the extra hours of enjoyment that I get from DMing and just reading the books.
 


Into the Woods

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