D&D (2024) 2024 Magic Items, Crafting, Etc

Depends. Less healing means not getting hit becomes more valuable.
5E inflated the hit points then inflated magical healing for a problem 5E created.

3E problem was selling magic items to PCs willy nilly. Same with 4E.

3E onwards they've inflated the damage of two handed weapons via power attack, 50% strength boost, 2W, 3W etc or the -5/+10 feats.
probably different design philosophies.

3.5e expected to not get hit that often and have less HP recovery(outisde wands) and your HP pool should last few battles.

5E is expecting that you get beaten to inch of your life every combat and then get healed after. Or was it that 1st in 4E?

also, 2Handed weapons should deal lots of damage, that is why they are in the game.
 

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In any case, I already have a problem with 5e being so bloody high magic. Every class (nearly) has spells, and every single thing the party does will involve magic. Giving the party MORE magic isn't really something I want in the game. Because as it stands, I can reward the party with interesting magic items, like a Sentinel Shield. But, if the players craft a magic shield? It's not going to be a Sentinel Shield. It's going to be the most boring stuff because that's the best bang for the buck. :sigh:
Consequence of the designers coddling the old guard who only wanted a few subsystems.

When all you are allowed to work with are:

  1. Weapon Attacks
  2. Spells
  3. Magic items
Well you're game is high magic. It's 10 years in and feats and weapon at-wills just got made core

  1. Maneuvers aren't universal.
    1. Not even a feat in 2024
  2. Skill tricks aren't a thing.
    1. Few core skill or ability checks past Tier 1.
  3. Feats don't scale past level 4 until you get to level 19.
So noncasters just magic their own magic via crafting now.
 

Consequence of the designers coddling the old guard who only wanted a few subsystems.
what old guard, older editions had:
magic,
psionics,
extraordinary abilities
supernatural abilites
spell like abilities.

now we only got spells and a whiff of psionics.
When all you are allowed to work with are:

  1. Weapon Attacks
  2. Spells
  3. Magic items
Well you're game is high magic. It's 10 years in and feats and weapon at-wills just got made core
sad, but true
  1. Maneuvers aren't universal.
    1. Not even a feat in 2024
  2. Skill tricks aren't a thing.
    1. Few core skill or ability checks past Tier 1.
  3. Feats don't scale past level 4 until you get to level 19.
battlemaster considered for core feature, scrapped
universal subclass progression that could lead to universal subclasses, especially for martials(battlemaster, champion, scout, beast master), all scrapped.

we could have atleast got 8th level feats or 2-feat chains.

why fighting styles are not available half feats.
or BM maneuvers?
or extra attacks? even fighter need more attacks.

So noncasters just magic their own magic via crafting now.

fake it until you make it.
 

Can you create an homuculus to reload crossbows?

Can potion of longevity be crafted by PCs?

Anything about item working as simbionts?

Should be easy to created homemade rules about wonder architecture ( = "magic properties")?

What about gathering "residiuum" to craft magic item?
 
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It really depends on what tool skills the wizard has. I imagine a lot will have proficiency in calligraphy tools (from the Sage and Scribe backgrounds), while not many will be proficient, in, say, woodcarving or smithing tools. Are you a calligrapher wizard? Well, you'll mainly be doing scrolls!
That's a really good point.
 


See, this is the kind of thing I'm not particularly happy about. If this works like this, then every single rogue will have a weapon that does this because- well - it's just too good to not have. Double your attacks per round at the cost of a single minor magic item? Of course a rogue will take this.

To me, that's the definition of unbalanced. If a given option is so good that it becomes the default. That a character would be foolish not to have this.

This is something I'm likely going to have to think about long and hard.
The new rules don't seem too concerned with balanced play. Yes, they buffed a lot of martial stuff- but they also buffed full casters. Was anyone thinking they needed help?

Grumble.
 


potato, potato.
Whittling a wooden wand or painting a weapon sheathe on the back of a slow cart doesn't see unrealistic.

Now at some point you'd have to finish up the process at a town, barracks, or campsite. Id rule that.

But for 1 hour of a 24 hour process, not too bad.
 

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