Party began with:
A. Half-Orc fighter
B. Drow rogue
C. Kobold sorcerer
D. Human paladin.
D died in the 1st session (at 1st level), 4th encounter, against 2 goblins and a goblin acolyte. Goblin hit him and the acolyte hit him with an
inflict wounds for high(ish) damage which overflowed his max HP, so instant death. The PCs were not near any sort of large(ish) town to get access to
raise dead before the time limit expired.
E. Half-elf warlock joined to replace D.
C died at the of session 9 (3rd level), 38th encounter, against a ghost. He was a bit low on HP (above half). Failed death saves before anyone could stabilize him. The PCs were up in the moutains far from anyone who could
raise him.
F. Half-orc palading joined to replace C.
E. Left for story reasons and (G) Dwarf sorcerer (divine soul) joined to increase party size to 4.
G just died in session 21 (6th level), 75th encounter, against two sea hags and four sahuagins. Failed his save so was reduced to 0 HP vs. a sea hag. Failed his 1st death save. Sea hag "crit" him while unconscious to kill him. He
was our resident healer. The players are hoping to get back to a nearby city before the time limit for
raise dead expires. We will begin that journey tonight.
EXTRA: we also had an NPC "sidekick" who kicked it in session 14 against some firenewts. Fell unconscious due to a
fireball and a firenewt pushed him into lava. OUCH! Yeah, he died quickly.