Zardnaar
Legend
Yup, I said as much upthread. 5e just NAILS that level of complexity for my son and it's absolutely perfect for him, simple enough that a young teen can grasp it but complex enough that he can nerd out about it for hours. I'm afraid that the general trend with 5.5e is going to start to push 5.5e out of that sweet spot though, especially when new 5.5e splatbooks come out.
Yup I remember spending so much time thinking "come on guys, you're supposed to be the HEROES!" as a teen DMing 2e in the 90's, when I learned to sit back and let the players be Cugel the Clever from Jack Vance's Dying Earth books (a huge inspiration for D&D and still the best example out there of the tone that works best wtih D&D) instead of trying to herd them through Lord of the Rings things went sooooooooooo much more smoothly.
My personal thery is due to 5.6 added complexity they platelet a few years back. They're not trying to hard for more newbies but keep the established players happy.
Or add complexity and D&D beyond handles the crunch for you.
Either way.
5.5 probably hits my desired sweet spot but it's not for some of my players.
So we will use 2014 and use 2024 as errata. Short term anyway.