D&D General wait what is arcane magic anyway?

Oofta has it right, I think. Magic is magic. Some are born with it, for others it's Maybelline.

Personally, I think some magic is closer to the source, the divine words of creation, which is why some can heal and others can't. Other magic is closer to the primordial roots of the world, and is focused more on destruction.

I've thought about splitting up sources of magic like that but, especially with modern D&D, it gets a little weird.

Let's say I have a wizard that takes magic initiate (cleric) and now I can cast Healing Word. I'm not a primary healer but I can get somebody up from unconscious in a pinch. I can even do it for free once a day. But where it gets strange if we have multiple sources of magic is that I can also use my arcane wizard spell slots to cast healing word. How the what? What energy source is my wizard now tapping into to cast healing magic? Ignoring of course why my wizard can't cast healing magic at all while some clerics can cast fireball, but that's a separate issue that made more sense before the lines became so blurry.

So instead I view the magic power source like electricity. While wizards may default to using DC (direct current), with proper training they can adapt the power to AC (alternating current) that powers cleric spells. At least for lower powered spells.

And now for some reason I'm thinking about how warlocks are really just on the Highway to Hell with their magic. :unsure:
 

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You said potential for disaster. If in practice that doesn't happen, for any reason, then functionally it isn't true.
Nah. The potential is there.

This is like saying that because my family has never had an improperly filled prescription, there is no actual risk of death if we got the wrong medicine or in the wrong amount. Just because you never see the risk realized doesn't mean it isn't there. It's just extremely rare.
 

It probably depends on whether you stick with the original Wild Surge table from the PHB or homebrew your own. My DM felt that the one from the PHB was a little too tame. 😋 So, he created one for our party's Wild Magic Sorcerer. And some of the Wild Surge results from his brewed table were hilarious. 😋
Old school wild surges could do things like dropping a point-blank maximized fireball on yourself.
 


Nah. The potential is there.

This is like saying that because my family has never had an improperly filled prescription, there is no actual risk of death if we got the wrong medicine or in the wrong amount. Just because you never see the risk realized doesn't mean it isn't there. It's just extremely rare.
IMO If you have control over whether or not the risk manifests, than it doesn't manifest, which for all practical purposes means it doesn't exist.
 


IMO If you have control over whether or not the risk manifests, than it doesn't manifest, which for all practical purposes means it doesn't exist.
I think @EzekielRaiden 's point is it happens a lot less than 5% of the time, so having it be part of the standard spellcasting isn't reasonable. It's something the DM includes when they choose to.

Saying "that means there's no risk of it happening" is a bit like saying "because there's no dice roll the players can make that will result in a dragon attack, there's never any risk of dragon attacks and dragons effectively don't exist in the game."
 

I think @EzekielRaiden 's point is it happens a lot less than 5% of the time, so having it be part of the standard spellcasting isn't reasonable. It's something the DM includes when they choose to.

Saying "that means there's no risk of it happening" is a bit like saying "because there's no dice roll the players can make that will result in a dragon attack, there's never any risk of dragon attacks and dragons effectively don't exist in the game."
Would you as a player ever consider it fair if, appropou of apparently nothing, a spell you cast blew up in your face?
 

Would you as a player ever consider it fair if, appropou of apparently nothing, a spell you cast blew up in your face?
Probably not, but I don't think the original idea was for it to be entirely random either.

But the drama of the character knowing the risk is enough for me, I don't need to roll a d10000 every time I cast a spell if nothing happens except in a one.
 

IMO If you have control over whether or not the risk manifests, than it doesn't manifest, which for all practical purposes means it doesn't exist.
Every electrician ever has control over whether or not their work is improperly done and thus could cause an electrical fire. Yet there is still a risk of fire from improperly done electrical work. If almost all houses almost always avoid electrical fires, does that mean that for all intents and purposes electrical fire risk is 0? Or is it still entirely there, we're just very good at keeping it contained?

Fukushima shows just how disastrous bad nuclear maintenance can be. Yet the vast majority of nuclear reactors do not have Fukushima-level disasters--not even close. Does that mean there is no risk at all? Or does it mean that the risk is small and we can do stuff about it?

Regardless, as others have noted, any time I make a hard move I could do something pretty nasty--and a hard move on Cast a Spell can happen even to an expert at spellcasting (rolling 2 or 3 on 2d6+3 still gives you 6-.)

But my point was about badly-constructed spells, not casting existing spells badly. Waziri don't just randomly throw formulae together to see what sticks because things that don't stick have a tendency to blow up in your face, literally or figuratively. That's why their magic takes so much time, and why they're so ridiculously jealous over any discoveries they make (well, that and the whole "publish or perish" academia issue)--they have to be absolutely sure that it works as intended, practicing with just teeny-tiny droplets of power. I trust the PCs to avoid accidentally blowing themselves up on any established spell (unless, as noted, they fail the Cast a Spell roll)--but for developing brand-new spells, the Waziri method is dangerous but extremely effective when it works. Other traditions are much more limited in what they can achieve by learning; they have to work within their tradition's limits, or try to fuse together multiple traditions and struggle with the difficulties thereof.

I think @EzekielRaiden 's point is it happens a lot less than 5% of the time, so having it be part of the standard spellcasting isn't reasonable. It's something the DM includes when they choose to.

Saying "that means there's no risk of it happening" is a bit like saying "because there's no dice roll the players can make that will result in a dragon attack, there's never any risk of dragon attacks and dragons effectively don't exist in the game."
Precisely. It's more rare than the dice can represent in their chunky way. It can still happen. The party as seen the consequences of other people messing such things up. (It isn't pretty.)

Would you as a player ever consider it fair if, appropou of apparently nothing, a spell you cast blew up in your face?
In D&D? Probably not. It would be a very significant strain on my relationship with that DM unless they had done very significant prior effort to prove that they can be trusted with such a violation of the rules.

In DW? Absolutely...up to a point. That's one of the possible things a miss can do, so it's perfectly within the rules. All sorts of effects could happen ("Turn their move against them", "Show them a downside of their <class/race/etc.>", "Deal damage", "Split the party", etc.), whatever serves to push the action forward in an exciting way.
 

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