D&D (2024) I have the DMG. AMA!

Status
Not open for further replies.
I'm not paying $50 for that book, and I don't use D&D Beyond. If I'm wrong about my information (based on what I've seen here) please correct me on the details.
As I've said there are a range of approaches presented on e.g. session prep and worldbuilding (including both a couple of methods to homebrew and Greyhawk as an example of a setting). It shows methods of squares, hexes, and theatre of the mind and multiple approaches to XP and levelling up.

Yes it tells more than it shows - there's a lot to get through. But it does show multiple approaches although it's all in a collaborative mode, not adversarial.
 

log in or register to remove this ad

There's no need to present some sort of "balanced" view because there's no actual antagonism.
So your stance is that everyone watching those videos and reading those articles is supposed to assume they're kidding, and if they don't that's on them?
 


You act like players never had any fun with D&D prior to 5e.
It's different people now. Different people with different expectations and values, or whose expectations and values have changed.

I just straight never played any fall-mechanic characters at all because I didn't want the hassle or potential of being punished for acting outside of the DM's interpretations that cut off a surprisingly large number of classes in 3x and I only got away with playing bards and barbarians because no one knew how to successfully argue anything was non-Chaotic.
 


So a throwaway comment in a promotional video versus the actual text of the book is of paramount importance to you? An ephemeral comment versus the printed rules.

At what point does one move onto discussion of editions and systems that bring them joy?
I like to discuss gaming. A lot. And the stuff that brings me joy doesn't have nearly as much talk around it. I engage in it when it's available though, of course.
 

So your stance is that everyone watching those videos and reading those articles is supposed to assume they're kidding, and if they don't that's on them?
100% yes. Like, you can hear the humorous inflection just from the phrasing of the quote. There's no universe where a game designer says "Your DM is gonna hate this." with actual seriousness.
 

At least it's popular jargon as opposed to the chinchilla-facing, guru-stance combat-as-sandart kind of jargon we usually use to make sure we collectively need to have our lunch money taken.
Popular with who? I really don't know what it means. Is it a wrestling thing?
 

Then maybe they don't need empirical existence in the world. Or at least they need some distance to make faith matter and... well... exist.
There are settings like Eberron where that empirical existence is rightfully questioned. But that's not the only way to go, and a lot of settings dont go that way.
 

No one is saying players need to beg their DM to use their superpowers, just that they follow the rules they agreed to when they built the PC.
Which do not normally include the DM saying "I have altered the contract. Pray I don't alter it further. Literally pray to your god." and stripping away the powers of a cleric or paladin. And haven't since 2008. The problem here is that the DM doesn't want to stick to the implicit contract of letting the PCs control their character. So the entitled DM feels they can abuse rule 0 and strip away the player's ability to have a significant impact in the gameworld compared to their peers.

If the DM has absolute control over the setting (rather than just overwhelming) and won't let the characters make up e.g. where they came from then by the same token they should stay on their side of the line and let the players have control over their characters. And not use divine intervention to punish players.
 

Status
Not open for further replies.
Remove ads

Top