I think you know that I have not tried to dictate any of Lunn's actions.Just as I don't get to say how you play Tommi, you don't get to say if Lunn stops him or not.
I will now post for Tommi. He will be upset, but you've now got the rod.
I think you know that I have not tried to dictate any of Lunn's actions.Just as I don't get to say how you play Tommi, you don't get to say if Lunn stops him or not.
Absolutely. Friends?I think you know that I have not tried to dictate any of Lunn's actions.
You could counterspell his Command, on fact!I've been away, driving all day so haven't gotten to respond to the IC post. I'll do that now...although, I guess it's too late to help our poor barbarian.
@FitzTheRuke Is it possible to counterspell spelllike abilities? Edit: or act to dispel it before he gives the rod away? Should I make some kind of insight roll or something?
Sounds good.Hey folks,
I posted a quick ooc of stuff we should maybe do as a group but realized we should discuss it here.
My notes say just before 5pm.What time of day is it? Time for a Long Rest?
No comment!Should we sleep at the compound? There are some random gnolls running around but this is way more defensible than being outdoors, camping, even if some gnolls do come back.
Morgan has plenty of gold to reinforce doors/windows with arcane lock - especially if people want to donate some money towards security. He also has the Alarm spell, which are all rituals.
None of that will help us against Baazka but I'm not sure that moving to another location would prevent him from following us.
I think you are correct. Where should we do it? @Neurotic suggested the compound where we fought the Wizard and I agree it’s defensibleBefore Baazka, weren't we planning to do a long rest?