D&D (2024) Why aren't you using 5e 2024?

Why aren't you using 5e 2024?



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In the middle of Vecna: Eve of Ruin, so we're not going to switch mid-campaign. However, we have started implementing some of the general rule changes, such as surprise and the ability to draw weapons as part of the attack action.
 


What's that?
AD&D-derived OSR game that uses Powered by the Apocalypse-style playbooks for each character class to randomly generate a character, who is also connected to the rest of the group, as well as the collectively-generated starting town, all in aid of a game that's basically a 1970s YA fantasy novel like the Chronicles of Prydain, featuring a group of young heroes going out into a mysterious fey-touched world. Super-wholesome while still being the basis for all sorts of dark and epic adventures and campaigns, especially with the supplements.

Adventures are also randomly generated off of very simple frames.

Beyond the Wall doesn't sound like it should work but it, and its sibling games (Through Sunken Lands, which is swords & sorcery, and Grizzled Adventurers, which is a tongue in cheek game about elderly adventurers going after "one last score") work amazingly well and the adventure generation system is truly top notch.
 
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ATM inertia. Only 2 phb in the group. Also you kinda need minis imho for this. We don't have room at the table for a battlemat and it's more crap to carry.

Timing didn't work out. Started new campaign recently. So until that's done and rest of the books are out it's pointless switching atm.
 




Also you kinda need minis imho for this. We don't have room at the table for a battlemat
There are many options to work around table space before you get to full sized chessex mats
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skittles m&ms & reeses pieces work too :D
 
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Ran a couple 5e campaigns back when and it just isn't a rules version I like. It always felt like D&D on easy mode and is just bland with little character IMO. Nothing I have seen out of the new version makes it any closer to a system I'd like to run or play. But I'm more of an OSR fan so I've got plenty of options.
In what way do you find 5E is bland?
I see this a bit on these boards, usually in comparison to OSR.

To me, having played OSE, I found that bland in that there was little in the way of options or flavour.

I rolled poorly when making a character for example and so was pretty limited in what my character could be. I went with fighter, and fighter doesn't get anything when leveling up, apart from some numbers that go up, and I think it said if I could afford it, I could build a castle or keep (which I'm not sure why I need to be a fighter to do that anyway).

I had no skills, no abilities, I couldn't do anything but roll to hit. Ever. There was nothing to look forward to in character progression. IN 5E, even just picking a subclass adds more flavour and option.
 

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