For my part,I do feel like 5E is too "easy" if you use the challenge rules as designed. It is rare for even a regular Deadly encounter to provide a sense of peril, in my experience. And I'm a RBDM. I hit downed PCs all the time if it makes sense for the enemy. Anyway, I usually have to use Deadly+ encounters if I want players to be worried. This is especially true 5th level and higher.And this leads me back to claims of 5e's lethality being to low or non-existant... how does one determine this?
Of course, a run of bad luck can turn a "easy" encounter Deadly. The d20 is big and swingy.