Yeah. So I have a group of players who don't think about the game until they sit down to play it, spend 30 minutes hanging out, then don't care when the spotlight isn't on their characters. A system that asks little (outside the game or during the game) is ideal.
We had three players. Two of them were enjoying Dragonbane. The third (who wasn't enjoying it) complained enough that the two who were enjoying it agreed to play another system. While everyone was a little disappointed in the Dragonbane campaign party defeat, it was the one player who hated the system so much that was the reason we haven't gone back.