Oh don't get me wrong drizzt & eleminster are horrible for being too big of a name with too much lore. That extreme gestalt maybe deific ranked power level is sometimes needed for death to be plausible enough to remain a credible threat when facing a higher level PC if the plausibility is to overcome "I know that I'll be safe because the gm isn't going to derail the session with a super long fight". That requires the existence of possible threats capable of swatting the PCs like a bug if those individuals are forced to get involved.I think this might be the first time I've seen anyone non-sarcastically say that Drizzt and Elminster were positive features of the Realms.In the 5e games I DM, I've had good success with entities that think of adventurers as something like investments, because there are all sort of non-aggression pacts binding the most-potent things in my primary setting world; those most-potent entities have a tendency to treat low-level PCs as useful people and high-level PCs as effectively equals, I haven't had to use them to enforce any sort of compliance, ever.
It's possible my experiences are atypical (I hear that all the time) but I don't think I've never seen PCs behave as you describe, in any D&D-like TRPG I've played or run, ever, going back go the mid-1980s. If you exclude attempts to intimidate people the PCs thought were bad, you can broaden that to just about all the TRPGs I've been involved in, even when we weren't playing extraordinarily heroic PCs.
The last time I can recall invoking this kind of threat was in an upper class bar in sharn that was known for being an enforced safe neutral ground for folks to talk knowing that the other side of the table wouldn't dare start a fight here.
The players were invited to a meeting there by someone important from one of the dragonmarked houses & one of the players decided "oh I'm level 11, screw this gnome garak, I don't care if he's rumored to be former Trust, I'm going to show up in full weapons armor and pack. Like to see him stop me, [those bouncers outside didn't even try after I said no & drew my great sword]". Needless to say, the fancy well described staff that was drawn from behind the bar sent everyone but the PCs running and left one PC unconscious just being seen, the other party members took their unconscious friend while dragging away the individual they definitely didn't know & definitely weren't friends with whom they swore to knock sense into on their way out the door.