CreamCloud0
Hero
by being the main influential forces that we follow in the events of the storyIn what way does that make them protagonists in a story?
isn't that basically what all stories boil down to being?Seems to me that the PCs are just people going through the world and making choices based on what they find there.
why though? what's really the difference between sessions of a TTRPG and any other ongoing media besides the fact that some narrative fat might be trimmed, or those 'based on real events' stories, those were still stories as they were happening and before someone prettied it up for a half hour block of programming.That isn't a story until someone puts it together after the fact and tells it.
doesn't it, by your logic, become a story immediately after a session ends and the players start recounting what happened? it doesn't even need the session to end really, really, the GM's introductory 'you all meet in a tavern' counts as a story by those qualifiers, an incredibly short and basic one perhaps but they're still recounting events and telling the players of them.