Yes, I think everyone participating in this thread is aware of this.
I don't understand what it means for "seeing the game" one way, or another way, to be more or less realistic. Like, it's not more realistic to look at something from its left rather than its right.
And for some RPGers, the sort of
character you play is utterly unrealistic, because basically a self-insert rather than a genuine inhabitant of the world you are notionally exploring.
And this is a red herring. I conjecture that most RPGers want to think about their character's narrative role in the world as little as possible. And Dungeon World (just to name the game that you and
@EzekielRaiden are discussing) certainly doesn't require this of the players. All the players have to think about is their PCs' beliefs, memories, hopes, and actions.