I'm A Banana
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Don't make me get up on my soapbox about how bad D&D's skill system has been for the last 25 years. 

Don't make me get up on my soapbox about how bad D&D's skill system has been for the last 25 years.![]()
Usually used after a fight to gain information...Thread title. All this talk about alternate ability use on skills brought up the old 'use STR for Intimidate' and it got me thinking about Intimidate and how is SUCKS.
Animal Handling is a pretty close second because more DM and players forget how important it would actually be in a pre-steam society and make it far too situational... but I still think Intimidate is worse.
The reason is that Intimidate will usually make things worse in 75% of the time you try to use it to force someone to do something. If you fail you usually shut down the entire social encounter right then and there, and even if you do succeed, that NPC is probably gonna hate you for quite a while. It's almost always a bad idea unless you're dealing with someone you're ready to fight.
At best it can be used to make enemies surrender and cut down the 'mopping up' phase of combat? But usually the DC isn't gonna be easy, and how can you trust someone who would do or say anything so you don't kill them?
Maybe Intimidate should have been rolled into Persuasion and just be a way to go about it and be left to the DM, like a lot of thing in 5e...
Anyway, discuss!
I think the rulebooks would benefit from some compare and contrast in the skills chapters on how some similar seeming skills are better applied to different tasks and have different results when used (both when successful and when not), athletics and acrobatics, perception and investigation, and of course persuasion and intimidation are prime targets of needing these kinds of distinctions.I basically view Persuasion, Deception and Intimidation as all the same output: a character getting something that they want from a NPC through dialogue.
The difference is the consequence of success and failure for each approach.
4e had the best and only working skill system of any D&D, D&D-like, or D&D cloneDon't make me get up on my soapbox about how bad D&D's skill system has been for the last 25 years.![]()
3e was better...4e had the best and only working skill system of any D&D, D&D-like, or D&D clone
False3e was better...
Even 5e is better.
Urgh. No. Disagree.False
So false.
In 4e... none of the skills were useless and didn't scale.
4e's skill system blows 5e's and 3e's out of the water.
Better than trying to contain all check DC between 10 and 20, failing, and removing or not assigning 90% of the static DCs sane numbers if at all in order to chase the goal on small number modifiers...Urgh. No. Disagree.
Half level bonus to everything was a mess.