What is an "adventure hook"? And is that a "diegetic" concept - do people in the imagined world of your RPGing really wander around looing for "hooks" to motivate them into adventurous action?I DM sandbox games with maps and adventure hooks.
What is an "adventure hook"? And is that a "diegetic" concept - do people in the imagined world of your RPGing really wander around looing for "hooks" to motivate them into adventurous action?I DM sandbox games with maps and adventure hooks.
The distinction between Henchmen and Hirelings is set out in the AD&D PHB (p 39). The same distinction is found in the DMG, and also in B/X (though in that version of the classic game, the term used is "Retainers" rather than "Henchmen"):While that is a legitimately interesting point, it's not technically the thing I was looking for, though I wasn't exactly clear in the specific post you quoted, I admit.
I meant a citation for "henchman" = "goes into the dungeon, gets a share of treasure" vs "hireling" = "stays with the horses, no share of treasure just fixed pay".
Exactly. This is the illusion of choice, except with the veil drawn across the DM's eyes instead of the players'. You're playing a game! By definition you can't get 100% verisimilitude. And why you'd want that anyway is beyond me... but I understand and respect that everyone has different likes and wants.What is an "adventure hook"? And is that a "diegetic" concept - do people in the imagined world of your RPGing really wander around looing for "hooks" to motivate them into adventurous action?
Isn’t the term “diegetic” ironic in this conversation?What is an "adventure hook"? And is that a "diegetic" concept - do people in the imagined world of your RPGing really wander around looing for "hooks" to motivate them into adventurous action?
Well I don't particularly like the term "diegetic" in the context of RPGing, given that RPGs are not films. But it seems to be the only bit of jargon that doesn't attract attacks for the use of jargon!Isn’t the term “diegetic” ironic in this conversation?
“occurring within the context of the story and able to be heard by the characters.”
As long as we all keep redefining things to meet our needs, i think we'll all be ok.Well I don't particularly like the term "diegetic" in the context of RPGing, given that RPGs are not films. But it seems to be the only bit of jargon that doesn't attract attacks for the use of jargon!
The term adventure hook is pretty common in gaming parlance. Do you really not know what it means, or is this another trap set to demonstrate problems or hypocrisy with my favored playstyle?What is an "adventure hook"? And is that a "diegetic" concept - do people in the imagined world of your RPGing really wander around looing for "hooks" to motivate them into adventurous action?
The inability to get 100% verisimilitude does not mean that striving for as much verisimilitude as you can get is pointless. Story Now isn't fun for me, but you don't see me attacking the playstyle.Exactly. This is the illusion of choice, except with the veil drawn across the DM's eyes instead of the players'. You're playing a game! By definition you can't get 100% verisimilitude. And why you'd want that anyway is beyond me... but I understand and respect that everyone has different likes and wants.
Much appreciated. As noted, this is my first time hearing of this sharp distinction. It still mildly surprises me, as hired help in early editions has come up many times over the years and I've not seen anyone mention the distinct meanings before. But only mildly. It would seem the essence of the claim, namely that "henchmen" get either a share of their master's earnings or a share of treasure collected whereas "hirelings" do not, is still correct. Further, "henchmen" really are effectively PCs-in-waiting since they must be of a PC class and race (though this limitation was rather more porous at Gygax's actual tables, based on the balrog PC and such.) That still doesn't negate my criticism thereof, that hired help is crafted and played by the DM, so character death means you must now abandon the story you wanted to tell and start telling a story written by someone else, but it's an interesting thing to learn regardless.The distinction between Henchmen and Hirelings is set out in the AD&D PHB (p 39). The same distinction is found in the DMG, and also in B/X (though in that version of the classic game, the term used is "Retainers" rather than "Henchmen"):
HIRELINGSAt any time, a character may attempt to hire various different sorts of workers, servants, or guards. . . . Typical hirelings are:AlchemistArmorerBearerBlacksmithCrossbowmanEngineerLinkboyMan-at-armsStewardTeamsterValet. . . Employment can be by the hour, day, week, month, or year according to the desires of the character and agreeability of the persons to be hired. . . .Note that the number of hirelings is in no way limited by charisma, and hirelings differ considerably from henchmen who are discussed immediately hereafter. The loyalty of hirelings is quite similar to that of henchmen, though, and the discussion of the loyalty of henchmen can be applied to hirelings of all sorts. . . .HENCHMEN. . . A henchman is a more or less devoted follower of a character. In return for the use of his or her abilities and talents, the henchman receives support, lodging, and a share of his or her master’s or mistress‘ earnings - in the form of stipends or as a shore of treasure taken. Henchmen are always of a character race and character class, but are never player characters.
It's not correct, however, that hirelings "stay with the horses". Men-at-arms, crossbowmen and linkboys (for instance) can be expected to enter a dungeon so as to do their jobs.
While 100% may not be possible, that's not the same as saying that one should definitely settle for only 50%; it simply means that there will be some "willing suspension of disbelief", to use what I hope is an acceptable phrase.Exactly. This is the illusion of choice, except with the veil drawn across the DM's eyes instead of the players'. You're playing a game! By definition you can't get 100% verisimilitude. And why you'd want that anyway is beyond me... but I understand and respect that everyone has different likes and wants.