with AI generating random events its pretty easy to get customised tables nowMy biggest need is more random events and/or tables for the Bastion turns!
In the past, I've let players build a base or modify a structure they've cleaned out. This can happen at any time, depending on the group's wishes and money. They have always build a joint structure.
All I want from a Bastion system is a sample list of costs and some ideas and costs for more extraordinary additions, like an alchemy lab or strange mushroom garden. I prefer it grow naturally from the fiction. And that event table should be huge, full of interesting, mundane and weird. The GM should also tailor it according to the stronghold and its location.
I thoroughly dislike the WotC Bastion system. It's too abstract, mechanistic and just plain boring.
Please correct me if I’m wrong, but I believe there is a cost requirement for A bastion. I haven’t looked at the official rules in detail, but there was definitely a cost in the play test rules.At first glance: I don't much care for how they work the event system; and I'm a bit skeptical or at least iffy on the prospect of PCs receiving bastions without at least SOME level of baseline personal cost or time investment. But the power level seems appropriate and the simplicity of the system seems pretty good for an initial foray into personal stronghold building. Nothing that can't be tweaked to personal taste.
Waiting to see how well they function in (prolonged) play.
The most important thing for a DM is to build the campaign around the concept of the players returning to their bastion often. If you don't prepare for this, the system won't work as intended.How would you do Bastions?
It should give the players a clear and easy way to build their base as they see fit, with utility. Note that I don't really care for the gold coming in or going out.What are your underlying assumptions of what they should do?
I prefer group location, because I think it works better narratively. In my coming Sigil campaign, I might actually give the players the option to have individual locations.Would it be an individual or group location and why?
For the bastion on a ship I am running, it is their transport. The stories come from the hirelings, which I run as a DM, so there are lots of little low-stake conflicts between the crew.How do you use it to drive stories?
Same question as earlier? But it should give me a lightweight system I can tinker with. I prefer something simple that works over something complicated that might be better.What should it do?
Should? Maybe. I did it, and it's fun!Should they be portable and how? (I don't know about you, but I'd save up good money for my own Baba Yaga's dancing hut).![]()
The only complaints I've seen/heard are about the "DM is not allowed to attack or destroy the bastion" part of the rules.Why? I mean why is there vitriol towards bastions at all not why are you curious.
I've looked, but I'm missing that rule.The only complaints I've seen/heard are about the "DM is not allowed to attack or destroy the bastion" part of the rules.
DMG 2024 pg. 333 said:Most importantly, a Bastion is a creative playground for a player and a shared storytelling space in the campaign. Be as permissive as you can with the stories players tell in their Bastions, but players should know their control might be limited by the campaign's larger story, which you strive to make fun for everyone.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.