Thomas Shey
Legend
that's true and if you wanted to argue that a creature that can only see with dark vision couldn't be blinded I'd say sure. But WOTC loves it's monsters to see in any light so we have most creatures with switchable vision. (weird idea at best). So there should be some penalty to just switch from one to the other IMO. But I'd be ok with a creature that only had dark vision but it would be screwed by not having any variable distance vision like real vision works and that would make easy to kill encounters. or (not necessarily a bad thing) force dark vision to just be an underground thing. But I'd cheer the switch to lowlight (infravision) and ultravision from 1e and just make dark vision a monster ability. then we could do away with the whole at 60 ft you see a black wall of nothing and let all types of vision work more like it does with normal vision where you might see movement in the distance even if you can't see details.
Unfortunately, darkvision has pretty much always been depicted in D&D as compatible with mundane vision, so anything about "switching" can't be anything but a house rule. My real point was that trying to do comparisons to real world animals isn't useful because no real world creature has anything particularly similar to what is usually called "darkvision".