Wizards of the Coast has previewed (part of) the stat block for one of its iconic monsters on social media. Take a look!
I don't like this dragon. It is size of a bus but it does not hit hard at all. Breath weapon is pretty sad too. Its power comes from banishment, which completely overshadows the other options, and is annoying and boring.
I want dragon that feels big and physically powerful. I want breath weapon, the signature ability of dragons, to be scary. On the other hand I don't want abilities that force players to do nothing on their turn.
I hope chromatics are better.
Again, why are we having the Dragon fight solo against level 20 PCs, when it was argued to be a solo fight for level 17 PCs?
Heck, why are we continuing to argue it must be a solo fight, when we all are perfectly aware that solo fights are incredibly difficult to balance and every fight we actually run at the table usually has minions and other creatures?
I feel the 5 level 17s would do better than the three level 20s, but any solo monster fight is going to favour the party. Legendary actions don’t do much to address the action economy deficit, or the power versatility deficit. Give the dragon a pet cleric.Solo fight for...
Five Level 17 characters
Four Level 18 characters
Four Level 19 characters (in its Lair)
Three Level 20 characters (in its Lair
But it has never worked. It didn't work in 3.X to the point that they redesigned solo monsters in 4e, and it still didn't work. And they tried to use legendary actions in 5e... and it still didn't work. So why would we expect it to work after 20+ years of it not working?
I feel the 5 level 17s would do better than the three level 20s,
but any solo monster fight is going to favour the party.
Legendary actions don’t do much to address the action economy deficit, or the power versatility deficit. Give the dragon a pet cleric.
Solo monsters in 4E worked fairly well.
The actual damage numbers for Forzaantirilys are lower than the 2024 gold dragon. However, since Forzaantirilys can ignore resistance to Fire damage, she probably has the edge.I totally agree with you then. Still, their numbers and design works a bit better in some cases. They deal a lot more damage, for a start.
I am pretty confident the damage will be bigger than the dragon, but still to low. The 2014 could make 8 attacks in a round. Each attack can't do enough damage, IMO, if you are dividing its DPR by 8.Yes its extremely disappointing...we will see if the 'mighty' Tarrasque suffers the same fate in a few weeks.
Eh, I think you misunderstood. Villain actions can be used multiple times per fight. I thought it would be weaker to only do something off-turn once, but it actually speeds up the game because I interrupt the turn flow less. My players enjoyed that too.
Listen, I don’t like everything about their design either, but they playtested their monsters a lot, and it shows. Even my players enjoyed them more. They keep performing well.
Friend, I am using the encounter building rules from the 2024 DMG to determine that a CR24 solo should be a high challenge encounter for 3 20th level characters. Of course I know better, but I need to test before I can be sure.
I know that, you know that, but it’s a new edition-ish and we can’t keep on saying that without testing.
The trouble with monsters that hit like a brick outhouse is that if the party lose initiative that's one PC dead, even if they eventually win. The banish thing is intended to take a party member out without actually killing them.Which is why a solo monster needs the capacity to drop one PC per round, otherwise it has no chance of success.
Designers weaken monsters to accommodate Legendary Actions - that's why they are a bad idea; design wise