Wolfpack48
Hero
Yeah, it's typically not too hard to get folks thinking this way, but it doesn't always come naturally either and could take some education and prompting. Stuff like:I just gotta say I don't think any of these games require any familiarity at all with real military tactics. Any more than experience blacksmithing will help you keep your gear from breaking, or experience climbing will help with mountainering challenges. The rules are pretty simple to learn; it's more about a mindset of realizing that you can improve your odds by taking the environment into account.
So, yes, perhaps people with military training will figure that out sooner than those who don't, and are more likely to ask if there are applicable rules. (E.g. "Is there a rule that gives ranged attackers a bonus if they have high ground?").
But once the rules are known, it's a pretty low bar in most RPGs to apply them well.
High ground gives advantage
Obstacles provide cover
Charging a long distance into missile wielding enemies is an easy way to get pin cushioned
Surprise provides advantage
Surrounding objects (oil, grease, rolling barrels, burning cookpots of food) could be useful to put enemies on their heels
Knocking enemies prone provides advantage
Spells are better cast at a distance
Attacking from the rear is good and generally provides bonuses
Flanking enemies and distracting them is often a good tactic
Sometimes it takes the bad guys using these against players before they appreciate the value.