Wait, what did I miss? I haven't seen Peterson's referenced interview with the 4e designers, but I have found his historical work (such as
Playing at the World) to be excellent. Are you sure you aren't confusing John Peterson with Ben Riggs, about whom I've heard a lot more criticism?
Edit:
This thread references an interview where the interviewer (Ben Riggs) states that World of Warcraft was the inspiration for 4e. But Riggs is very much not the same person as Peterson.
I am 100% sure I am not confusing. I mean Peterson.
- Here is the "celebrating 50 years D&D: 4th edition" lifestream which happened at gencon:
in which the Heinso and Collins say that WoW was not really an influence (and especially that the roles come from observing how people played D&D). They said something like "the only thing which I took from it was that everyone was useful in combat."
- Here is the interview which happened afterwards (and which even referenced the lifestream) where Peterson states "as everyone knows D&D 4E was (heavily?) inspired by WoW):
I agree that was a big part. There were a couple of others that spring to mind.
- Characters reduced to a suite of powers with different cool down times. You could almost imagine them lined up on a quick bar.
- Powers duplicated across classes that are variations of the same power. Overwhelmingly focused on combat. I remember seeing this in the book of nine swords and thinking that a bad moon was rising.
Can we please stop repeating this old flamebait?
Once per encounter abilities are really not like cooldowns at all. Cooldowns create rotations (like the Monk has in 13th age) with repetitions. This is completly different gameplay than once per encounter or once per day abilities, which encourage "waiting for the best moment to use them" and no repetitions. I dont like repeating myself all the time, so let me just quote why 4E is not like WoW:
Also 4E had a lot of non combat mechanics and abilities, they were just in (some) utility powers and especially in rituals which were separated from class powers (as well as in some class features like cantrips) and the skill challenge mechanic as well as DMG page 42 which allowed improvised actions with skills etc. (outside and inside combat).
And this is before it added skill powers, martial rituals, backgrounds, character themes, and simplified classes with non combat abilities to replace ritual caster.
What evidence is there that 4e is making a comeback? Because me and my still-playing-4e friends are very curious.
Well on reddit scrivener of doom said that he got over the last phew years more and more people asking him about 4E and how to get the old tools. (And even after his post was removed as a pinned post, because the 4E subreddit mod want to lead people to the 4E discord instead, he said he still gets request from people).
Several articles and youtube videos about 4E were made in the last year than lets say 3 years ago. I have found several youtubers which started again doing 4E series. (Like even some 5E youtubers have small series about 4E (even if its just several videos about what to learn from 4E for 5E).
I regularily get on reddit 100+ upvotes and or are the most upvoted comment when mentioning D&D 4E as my favorite game. When you look at posts more years ago this almost never happened to people mentioning 4E. And I got asked so often about 4E on reddit that I made a guide because of it.
Several 4E inspired games were made in the last years. Sure before was Pathfinder 2 and Lancer (and then Gloomhaven), but just the last year I learned about 4 more 4E inspired RPGs: Beacon, Gunwat Banwa, Bludgeon, Wyrdwood Wand. This is in addition to Matt Colvilles Game which is also in the making and has openly 4E inspirations.