DarkCrisis
Let her cook.
I never considered this, but actually like this idea a lot and am probably going to steal it to use someday.

I never considered this, but actually like this idea a lot and am probably going to steal it to use someday.
They were ordinary. But now they’re not. Now they’re adventurers, and thus important enough for the D&D camera to focus on them. If they were farmers or nobles, the Farming Simulator or Crusader Kings camera would be focusing on them instead.That's just it: the PCs should, before their first adventure, be farmers and blacksmiths and (rarely!) reigning monarchs; and be defined more by that than by their nascent class which they're only just starting in.
A character that refuses to adventure in an adventuring game would be just as out of place in D&D as a murderhobo adventurer would be in Animal Crossing. Characters should be designed with the game in mind.Metagame dynamics, mostly. Not the characters' fault.
PCs at some point were anyone. My point is that they’re not anymore. An adventurer with the Farmer background isn’t a farmer. You’re not playing a farming game, you’re playing an adventuring game. The former farmer at some point stopped being an NPC farmer and becomes a character with narrative and mechanical power in the game. If the PC retires and goes back to being a farmer, or priest, or noble, the game stops focusing on them and they’re no longer an active part of the game.They certainly can be just anyone, and the "reason for adventuring" can be as simple as the adventure comes to them whether they like it or not; and there's a hundred different ways (some of which aren't even railroads!) to set this paradigm up as the start of a campaign if so desired.
IMO, “random people in the world” can’t do what the players do. Random people don’t gain XP and levels. Random people don’t follow the same rules or get the same mechanics. They have the potential to, if they were to become important characters. And narratively important NPCs will have features comparable to the PCs’, but a butcher won’t get more HP and damage if he kills enough chickens and a Priest/Mage NPC can get more powerful spells without killing anything.The way I see it, the character you just rolled up was and still is a random person in that world, though perhaps a bit more skilled than most in some way, that for some reason we're going to pay attention to for a while.
Most backgrounds mention that your character has some sort of experience. You're a soldier. You saved your village. You've had schooling.
You aren't a fresh daisy.
The PC's are special.
Because you players just happened to roll up these particular workers, nobles, priests, and beggars; which means that's who we're going to focus on for now as they either a) make their way from those origins to becoming fighters, mages, clerics, and rogues or b) die trying.I am not a character in a game focused around adventuring. D&D characters aren’t born, they’re created to fill a very specific role. If the adventuring party isn’t inherently “special” in some way and the camera could focus on anyone in the setting, why doesn’t it focus on employed workers, nobles, priests, or beggars?
To the bolded: I categorically reject this separation of PC from setting.A PC could have formerly been a laborer, or an acolyte/priest, or an urchin, or the scion of a noble house, but they’re not anymore. Somewhere in their background they must cross the threshold and stop being a “standard background NPC” and become an “interesting main character.”
Leading to a career of endlessly having to fight off those who would seek to take my place as Thor's chosen?I would assume your DM would have you just be THE Paladin of Thor. The Current Slayer.
Yes they do, or can if they want to.IMO, “random people in the world” can’t do what the players do. Random people don’t gain XP and levels.
Yes they do, or most certainly should. Otherwise the actual PCs become far too divorced from their setting for my liking.Random people don’t follow the same rules or get the same mechanics.
The relative narrative importance of one NPC over another doesn't change their underlying "mechanics", nor should it.They have the potential to, if they were to become important characters. And narratively important NPCs will have features comparable to the PCs’,
A butcher will, over time, become better at killing chickens and may be able to translate those skills into killing other things, i.e. he very very slowly self-trains his way into becomeing a 0th-level warrior of some sort. Or not, if said butcher only ever gets so proficient at killing chickens and for whatever reason stalls there i.e. has risen to highest-possible personal level of competence in that arena and might be better off doing something else.but a butcher won’t get more HP and damage if he kills enough chickens and a Priest/Mage NPC can get more powerful spells without killing anything.
That doesn't result in any of the d&d setting have where the split is as extreme as it is I'm 5e. PCs in 5e are practically vitrumites§ but more extreme because they are the same species. That's important because there is a genre of fiction that has such an extreme split (wuxia/cultivation) and that split tends to shape society to the point where you have cultivators and "mortals" or similar with mortal lives being cheat to the point where it's practically the norm for cultivators to casually kill mortals lik be insects over the smallest of slights..
IMO, “random people in the world” can’t do what the players do. Random people don’t gain XP and levels. Random people don’t follow the same rules or get the same mechanics. They have the potential to, if they were to become important characters. And narratively important NPCs will have features comparable to the PCs’, but a butcher won’t get more HP and damage if he kills enough chickens and a Priest/Mage NPC can get more powerful spells without killing anything.