Are Orcs in the Monster Manual? No and Yes.

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The culture war surrounding orcs in Dungeons & Dragons continues with the release of the 2025 Monster Manual. Review copies of the Monster Manual are out in the wild, with many sites, EN World included, are giving their thoughts about the final core rulebook for the revised Fifth Edition ruleset. But while most commentators are discussing whether or not the monsters in the new Monster Manual hit harder than their 2014 equivalent, a growing number of commentators (mostly on Elon Musk's Twitter, but other places as well) are decrying the abolishment of orcs in the new rulebook.

Several months ago, would-be culture warriors complained about the depiction of orcs in the new Player's Handbook. Instead of depicting orcs as bloodthirsty marauders or creatures of evils, orcs (or more specifically, playable orcs) were depicted as a traveling species given endurance, determination, and the ability by their god Gruumsh to see in the darkness to help them "wander great plains, vast caverns, and churning seas." Keep in mind that one of the core facets of Dungeons & Dragons is that every game is defined by its players rather than an official canon, but some people were upset or annoyed about the shift in how a fictional species of humanoids were portrayed in two paragraphs of text and a piece of art in a 250+ page rulebook.

With the pending release of the Monster Manual, the orc is back in the spotlight once again. This time, it's because orcs no longer have statblocks in the Monster Manual. While the 2014 Monster Manual had a section detailing orc culture and three statblocks for various kinds of orcs, all specific mention of orcs have indeed been removed from the Monster Manual. The orcs are not the only creature to receive this treatment - drow are no longer in the Monster Manual, nor are duergar.

However, much of this is due to a deliberate design choice, meant not to sanitize Dungeons & Dragons from evil sentient species, but rather to add some versatility to a DM's toolbox. Orcs (and drow) are now covered under the expanded set of generic NPC statblocks in the Monster Manual. Instead of players being limited to only three Orc-specific statblocks (the Orc, the Orc War Chief and the Orc Eye of Gruumsh), DMs can use any of the 45 Humanoid statblocks in the book. Campaigns can now feature orc assassins, orc cultists, orc gladiators, or orc warriors instead of leaning on a handful of stats that lean into specific D&D lore.

Personally, I generally like that the D&D design ethos is leaning away from highly specific statblocks to more generalized ones. Why wouldn't an orc be an assassin or a pirate? Why should orcs (or any other species chosen to be adversaries in a D&D campaign) be limited to a handful of low CR statblocks? The design shift allows DMs more versatility, not less.

However, I do think that the D&D design team would do well to eventually provide some modularity to these generic statblocks, allowing DMs to "overlay" certain species-specific abilities over these NPC statblocks. Abilities like darkvision for orcs or the ability to cast darkness for drow or a fiendish rebuke for tieflings would be an easy way to separate the generic human assassin from the orc without impacting a statblock's CR.

As for the wider controversy surrounding orcs in D&D, the game and its lore is evolving over time, just as it has over the past 50 years. There's still a place for evil orcs, but they no longer need to be universally (or multiversally) evil within the context of the game. The idea that D&D's rulebooks must depict anything but the rules themselves a specific way is antithetical to the mutability of Dungeons & Dragons, which is supposed to be one of the game's biggest strengths.
 

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Christian Hoffer

Christian Hoffer

Hold Person is not really situational, and this is exactly the point. Some of the most common "Humanoids" are not longer Humanoids and at level Dominate Person is an even bigger deal.

Making these creatures Fey completely changes legacy adventures like Storm Kings Thunder and Lost Mine of Phandelver, not to mention many of the old Legacy adventures.
Making Hold Person no longer works on them was on purpose I should point out.
 

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Hold Person is not really situational, and this is exactly the point. Some of the most common "Humanoids" are not longer Humanoids and at level Dominate Person is an even bigger deal.

Making these creatures Fey completely changes legacy adventures like Storm Kings Thunder and Lost Mine of Phandelver, not to mention many of the old Legacy adventures.
As I said, if it fits your campaign better, change fey to humanoid. As suggested in page 56 of the DMG, under Creating a Creature, Minor Alterations.
 


Mod Note:


And


Perhaps you- and others- missed my note to GothmogIV in this thread? You might want to recheck that particular post.

For those unwilling, a reframing: it is not that minorities identify with orcs (etc.), it is that orcs (and other species) have been described by real world bigoted stereotypes directed at minorities in certain RPG products, albeit without using the most obvious slurs. IOW, certain writers have described orcs (etc.) using racist dog whistles.

That’s not OK.

Is this clear enough?

Because you and they feel that way doesn't make it to be true.

Is this clear enough for you?

That's why adults have discussions about these things and where you're wrong for censoring other viewpoints.

Feel free to censor me. It just shows everybody that I'm correct.
 



Because you and they feel that way doesn't make it to be true.

Is this clear enough for you?

That's why adults have discussions about these things and where you're wrong for censoring other viewpoints.

Feel free to censor me. It just shows everybody that I'm correct.
Mod Note:

This isn’t about “feelings, it is about people posting concrete, side-by-side presentation of images and passages comparing RPG text & images and the real world bigotry from which it originated. Your inability or unwillingness to grasp that says more about you than you realize. A lot more.

Strike 1.

Belittling said moderator’s post as not being “adult”?

Strike 2.

Furthermore, commenting on moderation posts as you have done here is forbidden by ENWorld’s rules.

Strike 3.

You’re done in this thread.
 

Because you and they feel that way doesn't make it to be true.

Is this clear enough for you?

That's why adults have discussions about these things and where you're wrong for censoring other viewpoints.

Feel free to censor me. It just shows everybody that I'm correct.
1) Will do. 2) No it doesn't. 3) Do NOT argue with mods in-thread. You've been here 4 years, you know this and yet chose to do it anyway. 4) You're done in this thread.
 



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