D&D (2024) Humanoids in the MM...

Another question: if 2024's Animate Dead and Create Undead only work on humanoids, does that mean PCs can't create undead from fallen monster goblins (fey) but could create them from other PC goblins (humanoid) or goblin NPCs using an NPC statblock?
It could only target humanoids in 2014 also, but yes. I mentioned this in another thread but all of these changes have made necromancy decidedly worse RAW (losing 'goblinoids' in their entirety especially hurts the amount of stuff you can raise). You're basically limited to finding bandits to raise or raiding a humanoid cemetery (or going on a murder spree in a town). Can still raise orcs, though.

Magic Jar also continues to become worse, despite being absolutely hilariously bad already in the new PHB.
 

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Honestly I feel as though part of it is that the stigma against 4th Edition is no longer a major driving factor in how the lore is presented and that Crawford and Perkins just like a lot of that lore. They also clearly like a lot of 2E lore because they're still using the 2E-style Great Wheel and Wildspace. But honestly I think a lot of it is just vibes--the particular vibes of the current people in charge.

Edit: key information I left out being that Centaurs and Goblins being of Fey origin is 4E lore.
 

Honestly I feel as though part of it is that the stigma against 4th Edition is no longer a major driving factor in how the lore is presented and that Crawford and Perkins just like a lot of that lore. They also clearly like a lot of 2E lore because they're still using the 2E-style Great Wheel and Wildspace.
The 5e/2024 Great Wheel and especially 5e Wildspace integrate 4e lore as well, of course. (5e Wildspace is much more 4e and not very 2e, in fact - Astral Sea vs. crystal spheres and phlogiston.)
 

There is a pretty big logical flaw that permeates this thread (and most of the threads recently). So, if most of the goblins the PC's get into a fight with are fey, why are we assuming that means the majority of goblins anywhere else are fey? It seems like this is boarding on "All the Asian people I saw in this kung fu movie know kung fu, thus every single Asian in the whole world knows kung fu."

Unless they publish a couple of adventures where the PC's hang out in friendly goblin villages, and most of the goblins use the (fey) goblin warrior statblocks, it seems like the proportion of fey to humanoid goblins is not canonically set in stone. And if they started in the 'Wild, invasive species often thrive in new environments; there might be 1,000 humanoid goblins for every fey one.
 


Not sure if mentioned elsewhere.

I just noticed from DnDBeyond, the list of all of the Humanoids in the 2024 Monster Manual:


The alignment of Humanoids is "Neutral", not "Any".

It is somewhat surprising. But there is instruction for the DM to decide if especially Neutral might be one of the other alignments.

In addition to Neutral, some of the Humanoid alignments are "Neutral Evil" (Aberrant Cultist, Death, Fiend, plus Vampire Familiar) and "Chaotic Evil" (Elemental Cultist), which presumably depend on "faction".
 

Not sure if mentioned elsewhere.

I just noticed from DnDBeyond, the list of all of the Humanoids in the 2024 Monster Manual:


The alignment of Humanoids is "Neutral", not "Any".

It is somewhat surprising. But there is instruction for the DM to decide if especially Neutral might be one of the other alignments.

In addition to Neutral, some of the Humanoid alignments are "Neutral Evil" (Aberrant Cultist, Death, Fiend, plus Vampire Familiar) and "Chaotic Evil" (Elemental Cultist), which presumably depend on "faction".
The intro discusses Alignment, and specifies that any state block simply designated "Neutral" is an open invitation to have a specific Pirateor Cultists be of any Alignment, since all Alignment assignments are called out as suggestions.
 


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