Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
Maybe? I dunno. "Verisimilitude" is usually used as a cudgel here on these boards (and usually only when it serves the user).That feels a little unnecessarily combative.
Last edited:
Maybe? I dunno. "Verisimilitude" is usually used as a cudgel here on these boards (and usually only when it serves the user).That feels a little unnecessarily combative.
flavour comes from the setting not the stat block, one campaign might use orcs as savage raiders intent on killing everything, another might use them as nomadic herders fleeing something and attacking everything out of fear rather than anger. Both are grey skinned, tusked humanoids sweeping in from beyond civilisation, but the option that players have to deal with them are very differentYes, but my point is to have both. The roles are just that - roles only, with no other flavor.
When the justification is one guard is the same as another, it is well to point out that previous MM didn't just showcase guards of x race.People are sure expecting a LOT from one Monster Manual and are lifting examples of stat blocks that are typically found in other places (Volo's guides, adventures, etc.)
The point of the stat block is to fill a role for about 12 seconds of story time. Pirate or Cultist makes more difference in 2 or 3 rounds of combat than Gnome or Orc.Yes, but my point is to have both. The roles are just that - roles only, with no other flavor.
When the justification is one guard is the same as another, it is well to point out that previous MM didn't just showcase guards of x race.
Those have 4e cooties.What happened to the Orc Drudge, Orc War Chief, Orc Eye of Gruumsh, Orog, Orc Blade of Ilneval, Orc Claw of Luthic, Orc Raider, Orc Bloodrager, Orc Berserker...etc?
Page 87, under the Roleplaying an Orc section:Really? Care to quote anything to that effect, because I don't see that written anywhere...
Granted, this section does say they can be raised in a non-Orc society and "develop a limited capacity for empathy, love, and compassion," and that Orcs are "unlike creatures who by their very nature are evil, such as gnolls." However, I think this still makes my point. It says that Orcs innately, genetically cannot be as empathic, loving, or compassionate as the civilized races. They are innately more prone to violence and evil, according to Volo's. The Orc racial stats are presented as a rare "monstrous" option requiring DM approval and not standard, like the Tritons, Kenku, or Tabaxi in this book are."No matter how domesticated an orc might seem, its blood lust flows just beneath the surface. With its instinctive love for battle and its desire to prove its strength, an orc trying to live within the confines of civilization is faced with a difficult task."