The Volo's Guide depiction has more in common with D&D's past depiction of orcs, which is basically the evil savage. This stands to reason as it was written back in 2016, I believe?
Yes, Nov. 2016 is the date on mine. How much longer was it before WotC issued its apology?
I agree with savage, but not with evil when it tells you orcs are not inherently evil.
CAN they be evil, most assuredly, but their culture nor nature dictates this is a "must" IMO.
In the 2020s players must have alignment
Whoa there, hoss! You want players to take responsibility for the actions of their characters!?! Perish the thought!!!
But the problem is D&D never puts its money where it's mouth is. The vast majority of encounters with orcs puts them in the Evil and Aggressive role. You don't see orc football players, you see orc raiders. You dying meet orcs in cities, you meet them in dungeons. You see references to the ordonni, but they don't appear in modules (and I don't think have been acknowledged since 2e). You get references to non-evil orcs in Many-Arrows (which was reconned to being a ruse to get it's neighbors to let down their guard) and the Shadow Marshes, but little is done with them. There are no adventures set there, no sourcebooks detailing them. Orcs don't appear as citizens, they appear as villains. Over and over again.
They don't have to. Orcs can certainly be evil and most
due to their culture are, and D&D portrays them as such.
Orcs are described as aggressive, warlike and dangerous. They are listed as Evil aligned and worship evil Gods. And PC overwhelmingly encounter them in hostile situations. 2 + 2 = 4, for the math illiterate.
Again, I am not arguing this isn't how they've been used, my point (has always been) that the Volo's text does not make them "innately evil entities which can be slaughtered without remorse."
For example, if the PCs come across an orc encampment in the wilderness, days from any other civilization, can they just assault it for no reason?? Of course not! That would be an evil act, sometime many orcs would do, but otherwise non-evil orcs would do it for plunder and love of battle, sparing the weak or infirm who are not worthy of their might and seen as inferior.
Now, you want your PCs to do that? Fine, then your PCs are
evil as well.
So no, most players don't create characters with the intent to kill on site all orcs. But the game spends a lot of time convincing you that when you encounter orcs, you should not be conflicted about having to kill them.
You should be if they've given no cause for you to do so.
Best simple example? Orcs are Klingons. They make war, lay waste to the border, and still love their children and honor their family. They have cultural standards and goals. They are different.
Considering what Volo's text says about orc breeding, this is not supported IMO. Otherwise, I think your points are solid.
Saying orcs are all inherently evil might be too much. However, being created by an evil god I think orcs should have a tendency toward that direction.
Gruumsh didn't put love and compassion into their souls so to speak.
Yes, I agree with that completely.
But generally, we give elves and dwarves a wide array of alignments we say goblins and orcs can have, but rarely do.
True. We rarely see evil dwarves or halflings, about as often as we see good orcs or goblins. There are tendencies created by culture, certainly, not just as I don't view dwarves, elves, humans, etc. as "inherently good" I don't view orcs or goblins as "inherently evil" (and certainly not to be slaughtered on sight)--just as I wouldn't necessarily trust a human, dwarf, elf, etc. "on sight."