Evil Drow Statblocks to Return in Forgotten Realms Rulebooks Later This Year

drow matron.jpg


Drow-specific NPC statblocks will be included in the upcoming Forgotten Realms Adventurer's Guide set for release later this year. Over the past several weeks, much hullabaloo has been made over the Monster Manual, specifically that the D&D design team replaced specific drow and orc statblocks with generic NPC statblocks that can be used for any kind of humanoids. In a video released today, D&D lead designer Jeremy Crawford confirmed that more specific statblocks tied to specific humanoid sects or characters would return in future rulebooks, with evil drow given as an example.

"Also for anyone who's eager to see more species-tailored humanoid statblocks, people are going to see more of that in our setting books," Crawford said. "You're going to see that in our Forgotten Realms products, for example. The malevolent drow of Menzoberranzan are an important part of that setting and so they get their own statblocks. This is really true of all the creatures in the Monster Manual. This is your massive starting toy box of monsters that are usable anywhere in the multiverse. The bestiaries in our setting products, that's where we can provide you versions of things tailored to the cultures and histories of our different worlds."

 

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Christian Hoffer

Christian Hoffer

Level 1 characters are bursting at the seams. I am unsure how to add even more design space to a character.

Species - Born
Background - Training, Education, Occupation
Class - Call to Adventure

Culture is the only thing really missing. I dont see 3 options as 'bursting' personally. :D
 

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Species - Born
Background - Training, Education, Occupation
Class - Call to Adventure

Culture is the only thing really missing. I dont see 3 options as 'bursting' personally. :D
I can think of one amazing version of 5e where culture isn't missing.😉

I all seriousness, I really think we should just let WotC do whatever it's going to do, and move beyond them if you want more or different.
 




I expect to see "Evil faction" Drow Backgrounds, and from there various unaligned cultural options generally.

I prefer classes and subclasses to represent "fighting styles". But this can imply organizations, such as a Druid "circle" defending something, or a Paladin order giving an oath to champion some cause.

Level 1 characters are bursting at the seams. I am unsure how to add even more design space to a character.

On the other hand, the Bastion is probably an excellent design area to think about culture, as it depends on the nature of it and its relationship to the communities around it.
I think culture needs to come first, but that bastions can and probably should be influenced by the choice of culture.
 

I guess its not problematic to stat out drow in monster manuals after all. Huh.
I had this thought as well, buuut I guess the caveat here is that it's not in a book called "monster manual," you're not calling them monsters? I know, flimsy, but I have to imagine that that has to be their excuse for not including them in the MM.
 

Movies meet my definition better than yours I think.
I don't have "a" definition so I am not sure what you are talking about. Multiverse means different things in different context. I'm fine with that. Personally, when I think if multiverse I think of the D&D multiverse because that is where I first came across the idea. When I first heard people talking about multiple / parallel universes as a "multiverse" my first reaction was: that is not a multiverse, let me show you right in in my Deities and Demigods what a multiverse is! :p
 



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