D&D (2024) Martial/Caster fix.

Being a Pathfinder 2E player/GM and NOT a DnD 5.5 player/GM I often see this exact same discussion, but in the opposite direction. Over in my game we have the balance problem being casters are often seen as too weak.

I think both games having the same problem but from opposite sides of the swing shows that it's the swing itself that is at issue - how magic works in these games based on daily slots.

The problem with any daily slot system is you need to make 'this spell' worth it despite only getting 'x uses a day', and then once you're a little higher level that same spell can become a balance issue. You can tune the spell for when it's available only once or twice a day or down for when it's around often.

And after 50 years of this no one has found the goldilocks zone.

The solution is present in both games in a limited form. Cantrips and Pathfinder's focus spells, or maybe DnD Paladin's lay on hands.
- these all hint at different ways of tracking the resource in attempt to track it at the speed of gameplay rather than at the speed of downtime.

I've got the DnD 5.5 PHB, but have only scanned it as I don't expect to ever play DnD 5.5E, so my best analogy for a solution comes from the Pathfinder 2.5 (remaster) alchemist. They have what amounts to a small number of daily slots, a medium number of 'recharge in short rests' slots, and then a spamable attack.

The spam attack is just a plain attack, that their 'subclass' alters. For the healer subclass it can be used as a heal every X-minutes, for the other subclasses it does something fitting the theme.

The 'short rest' recoverables are the key here. MOST of the class abilities come in through here. They get a pool of X charges, and can burn them on ANYTHING the class has unlocked, as fast as they want. They then get back 2 charges per 10 minutes (the pathfinder version of a short rest - except this class gets them back without needing to rest, other 'focus' classes in pathfinder do an activity that is similar to a DnD short rest).

The daily pool then can get used for the same things, but is gone until a long rest. As a result, players will use that pool for 'oddball things', and the short-rest pool for the stuff that works with most gameplay.


How would this solve the caster / martial problem?

Well, the game designers can now balance around a time frame for casters that is nearly the same as for martials. So a 'fireball' in the short rest pool would be able to be balanced to be just as potent as some special fighter attack at that same level. It wouldn't need to be more potent as an offset of having less uses.

That would then enable the designers to tune things to match power, but with different kinds of actions (as on: avoid the DnD 4E 'sameness' problem).

A solution like this though, would be a major overhaul for a potential DnD 6E or pathfinder 3E... as every single spell in the game(s) would need a rewrite to work around being balanced to be tracked as a resource at the speed of gameplay.

The resulting system would likely be rejected by players as too different. But it'd solve this 50 year old topic. ;)
 

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Funny enough, there is one concept that resolved that.

AEDU ( At will, encounter, daily, utility). While i heard numerous times that all classes feel samey in 4e, it's mostly because everyone is on the same page resource wise.
But apparently created other problems since it wasn't adopted after 4E?
 


Funny enough, there is one concept that resolved that.

AEDU ( At will, encounter, daily, utility). While i heard numerous times that all classes feel samey in 4e, it's mostly because everyone is on the same page resource wise.

4E works better at higher level is mostly theoretical. And you need the monster Vault.

We never made it past level 7 in 4E. Different flavor of broken.

High level play is mostly theoretical in any edition imho more due to time required if anything. WotC average game 6 sessions, 70% level 1-7, 10% level 10+, 1% tier 4 iirc.

We don't have data for older D&D but the big selling modules were generally 1-8 with the Lolth one bring the exception (level 10-14 iirc).
 

Was there really problems with that part specifically or was it just the stigma of 4e the designers tried to avoid showing in 5e, regardless of how well the design actually worked?
I don't know, which is why I said "apparently", since I've never even seen 4E and barely know of the AEDU system.

All I do know is if a spell like fireball can do 28 average magical damage to several targets (potentially well over 100 points) in one action, I would never want to play in a game where a fighter at 5th-level (heck, even 10th or 15th!) could do something similar in one action---that just wouldn't feel like D&D to me and would be too "superhero" for my tastes.

Full Disclosure: I have never had any issue nor seen any sort of martial-caster issue in AD&D nor in 5E. Different classes do different things well. I've never experienced the whole LFQW issue, for example. I am not saying others might not have experienced something or felt it differently, just my own personal experiences.
 

I don't know, which is why I said "apparently", since I've never even seen 4E and barely know of the AEDU system.

All I do know is if a spell like fireball can do 28 average magical damage to several targets (potentially well over 100 points) in one action, I would never want to play in a game where a fighter at 5th-level (heck, even 10th or 15th!) could do something similar in one action---that just wouldn't feel like D&D to me and would be too "superhero" for my tastes.

Full Disclosure: I have never had any issue nor seen any sort of martial-caster issue in AD&D nor in 5E. Different classes do different things well. I've never experienced the whole LFQW issue, for example. I am not saying others might not have experienced something or felt it differently, just my own personal experiences.
Since you claim you haven't even seen the LFQW issue I have to ask if you played 3.0 or 3.5? (or even PF1)

Because in those editions it's basically impossible not to see it, if you're playing with people who knows how to build. I'm not even talking power gamers here, really.
 

Since you claim you haven't even seen the LFQW issue I have to ask if you played 3.0 or 3.5? (or even PF1)
Technically, yes, for like maybe a month... if that, nearly 20 years ago. For the most part, however, I would say "no."

I played d20 SW based on 3E sort of, but that's it. However, I have heard people complain about it as an issue even in AD&D...
 

Technically, yes, for like maybe a month... if that, nearly 20 years ago. For the most part, however, I would say "no."

I played d20 SW based on 3E sort of, but that's it. However, I have heard people complain about it as an issue even in AD&D...

It was a lot worse in 3E. Think AD&D spells but poor saving throw scaling.

So you flunk a save 95% of the time if a powergamer knows about it. And no save next round to end.

Wasn't an issue most of the time but could be done generally at higher level.
 

I don't know, which is why I said "apparently", since I've never even seen 4E and barely know of the AEDU system.
Fair enough, I’m ignorant of the intricacies of 4e too but I thought the point was worth asking as I’ve more than gotten the impression on enworld there were alot of well functioning babies thrown out with the bath water of 4e, it tried out alot of new ideas in design, not all of them were to everyone’s preference, but to some people it’s all ‘4e’ and 4e was ‘the bad edition’ so we can’t keep any of it.
 

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